DImensiondog
Warlord
- Joined
- Apr 12, 2021
- Messages
- 156
This idea is taken from Caveman2Cosmos for civ 4. If you or the AI fall behind in any demographic you get bonuses to help you keep up.
Proposal
My proposal is for every % the AI is behind on a demographic they get the bonuses for which demographic they are behind in. Updated every 10 turns.
Population = reduced population cost
Food = increase in growth
Production = reduced building costs
Gold = decreased maintenance cost
Land = decreased border growth cost
Literacy = decreased tech cost
Soldiers = decreased military unit cost
Approval = decreased needs modifier
for example if an AI is behind the average for GDP by 20% it gains a 20% Maintenance cost reduction until the bonuses are updated.
Proposal
My proposal is for every % the AI is behind on a demographic they get the bonuses for which demographic they are behind in. Updated every 10 turns.
Population = reduced population cost
Food = increase in growth
Production = reduced building costs
Gold = decreased maintenance cost
Land = decreased border growth cost
Literacy = decreased tech cost
Soldiers = decreased military unit cost
Approval = decreased needs modifier
for example if an AI is behind the average for GDP by 20% it gains a 20% Maintenance cost reduction until the bonuses are updated.