20.000 bc, a new start

Lazy sweeper

Warlord
Joined
May 7, 2009
Messages
260
Hi everybody. As time passes, I try to simplify my views for a better future civ.

My biggest concern are the implementation of newtonian physics into the map, terrain generation, water cycle, temperature readings, air flows, such as winds forces, flora and fauna expansions, and extinction, continents driftings, and continental plates buoyance due to the water level and pressure.

As we can imagine the overhaul is quite massive, as it basically shift the flat map concept, into the Y direction.
Sea level is now completely irrelevant, as water cycle events can shift sea level from -1000 meters below current sea level, to 1000 meters above current sea level, given all ice on earth would completely melt away, as a combination of human pollution, and massive mega eruptions, with lethal gas injection into the atmosphere, earth axis shift to 45 degrees, or pole reversal. Such catastrophic dwindlings would of course cause continental driftings, river driftings, mass extinction events of entire forests habita, marine habitats, human habitats.

Animals, our food resources, could go extinct, like sabertooth, mammoth, giant crocodiles, gian scorpions, giant snakes. Entire continents like Antarctic, would be once some lush continents, life supporting, in temperate region, and after the great ice thaw, 10.000 bc. they would become barren places. Human living there could only relocate. An Early civ should pack every city in a super-settler, with defence capabilities, navigational, and relocate somewhere else. Or learn how to survive in the icy region, focusing on seals food, but without any wood resource, it would be a vefy tuff eskimo life, but possible nonetheless. City would be completely crippled.
No gold would cause places to be abandoned. A library loss, or a temple loss, would cause the loss of vital technology loss. Yes. A Dark age would cause negative technology research.

People could relocate in caves in the mountains, or learn to live on ships. After all, as English sailors always said, this is not just a ship; this is England.

In this charismatic world, where rivers are not just a feature between two tiles, but at least one tile large, with fishes, shells, crocodiles, that can be excavated, thus made artificial canals thousands of kilometers long, and flow from higher plains up in the sacred Mountains of the Sky Empire (Ancient Tibet region, Andean, Alps, Caucasus, etc) to lower plains, with massive destruction power, if a natural dam or strait fail. Just imagine the mediterranean strait of Gibraltar opening at the end of the last ice age, 12.000 bc circa.

Water would deplete, as the water cycle mechanic is driven by temperature and wind forces, irrigation, water canals could end a region sustainability and give life to a new lake region. Animals would follow the water. Hunter gatherers would rage war for this resources. Forests exploitation could drive desertification, animal extinction. Slaves would be just a resource as mercury, that should be necessary for early industry, gold refining. Water pollution should be also implemented, driven by irrigation pesticides, or mercury pits, iron pits, etc. Viruse should swindle because of water pollution and forest fires, with each wildlife extinction causing depletion of natural habitat ot the Earth, humans should suffer for those losses.

Last barren regions like antarctica should be open for scientific and resource off-grid exploration. Huge map section should be reserved for this new kind of gameplay where nobody can settle a city, but could conduct military and research operations. New world wonder like the seed bank could find a place there, out of any power reach; but also maybe multpile scientific resaerch outposts could find a home. Sulfudric gas from nearby crates should be like miasma, killing evry one. Water cycle should cause fog to hot tiles, and jungle tiles should hide great predators. Dark rivers should hide crocodiles threats. Giant snakes. Desert should hide giant scorpions. A lively water map should cause rain events, graphics should show rain. Technolgy should evolve around water. Snakes can give poisonous arrows. Seals can give fat for fire. Fire can sustain life in icy temperatures. Shells could provide dyes. Trees medicines. A lot of graphical context should evolve around the coat of arms. Better shields. Living on the mountains thanks to Alpaca's. Temperature physics, Terrain physics, should drive the AI desire to invest time and research into Natural development of Better Human conditions, as well as Slave cultures should drive the desire for Big empire, War driven by weapon technolgies over everything else. Exploitation must be physically nerfed, to avoid these warmongers to live long enough to learn medicines, and one single virus, could wipe the whole massive empire to oblivion, as the Mayan ended, and also the Roman, to some extent, by the Krakatoa event.

In the end the warmongering should be driven from less factors. Vital factors. Gold. Water. Wood. Metal. Slaves. Food. Technolgy. Blackmailing should be always there. Vulcanic eruption should cause famine for hundred if not thousands of years. One single meteorite strikes should be capable of shifting the Earth Axis.

Super-settlers. What do you guys and girls think?
 
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