1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

2018 spring patch - AI domination combat test

Discussion in 'Civ6 - General Discussions' started by V. Soma, May 11, 2018.

Tags:
  1. V. Soma

    V. Soma long time civ fan

    Joined:
    Apr 13, 2004
    Messages:
    3,826
    Gender:
    Male
    Location:
    Hungary
    Here I come with the usual test:

    Game setting (no mods):

    deity
    standard speed
    pangea
    duel size
    high sea water
    information era start

    no barbs
    no villages
    no CSs

    domination only

    I am Egypt

    PLAY: meet Aztec and declare war - no own units, no builds - only capital city


    I have to say, things HAVE IMPROVED!
    - AI does constant range attack
    - AI nukes (!)
    - AI attacks city with no hesitation
    - AI uses naval force

    t417 my city founded on coast
    t418 meet Monty (ca. 12 tiles away) - DoW - units deleted - Aztec military is 585, has m.gun corp
    t423 new Aztec city
    t426 new Aztec city
    t427 A. spec op is arund
    t431 new Aztec city - these were starting settlers
    t438 new Aztec city
    t440 A. military: 654
    t444 new Aztec city - close
    t448 A. gun corp is here on water
    t450 spec op is entering my land, military: 669
    spec opp attacks!
    t455 2 pec ops form a corp, gun corp appears in water again
    spec op corp attacks repeatedly
    t460 military: 614, my wall is at 60%
    t470 military: 711, spec op corp destroyed my wall
    t475 spec op is bombing city I am at 50%
    t480 My city is at almost zero, military: 776
    t483 Monty nukes my city!
    t485 infantry appears on land
    t486 Monty captures my city from the sea with naval force…
     
  2. tedhebert

    tedhebert King

    Joined:
    Aug 6, 2016
    Messages:
    607
    Location:
    Montreal, Canada
    Very interesting... thx
     
  3. RohirrimElf

    RohirrimElf King

    Joined:
    Aug 15, 2010
    Messages:
    985
    Still takes about 10-15 turns to long but i’ve seen greatly worse reports at launch (also couple months ago). Looking good.

    On my war against persia the ai destroyed me with good warrior/slinger surround. Only couple of turns after surprice war. Need much more experience with last patch but ai seems to be better at focus firing on single city. Ignoring its surroundings.
     
  4. Trav'ling Canuck

    Trav'ling Canuck Deity

    Joined:
    Feb 7, 2018
    Messages:
    2,873
    Gender:
    Male
    I'd be curious to know how much these tests were impacted by the following from the latest patch notes:

    "Fix round off problem that was giving low threat values in duel maps (or with only 2 Civs left)."

    I don't know what issue this is exactly, but in the absence of knowing, it makes me cautious about drawing any conclusions from comparing duel map tests before the patch versus duel map tests after the patch. It may not be the AI's aggressiveness overall that has been changed.

    If this is true, its a shame, considering the work you've put into running these tests.
     
  5. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    14,311
    I think the change that improved it the most is the one that makes the AI focus more on a city if it can be taken or almost taken in one turn.

     
    agonistes likes this.
  6. RDomico

    RDomico Chieftain

    Joined:
    Feb 11, 2002
    Messages:
    92
    Airforce used?
     
    Zuizgond likes this.
  7. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,465
    Location:
    Poland
    It still took deity aztec(!) AI 70 turns to take one undefended city
     
    Zuizgond likes this.
  8. V. Soma

    V. Soma long time civ fan

    Joined:
    Apr 13, 2004
    Messages:
    3,826
    Gender:
    Male
    Location:
    Hungary
    yes, 70 turns is too long - AI took time with putting down many cities, a bit lazy on making the attack on my city.

    but... when finally Monty cam, then now he did it rather quick and sharp...

    prevoiusly AI did lots of infamous "unit dance" - get next to city, no attack, move out, then reat...
     
  9. V. Soma

    V. Soma long time civ fan

    Joined:
    Apr 13, 2004
    Messages:
    3,826
    Gender:
    Male
    Location:
    Hungary
    I did another test - this time I put an arty unit in my city and do some active defending...

    Aztecs took some time with preparations but then came and swept me away with combined forces...
    (land and naval)

    t416 I have city on coast

    t423 meet Aztecs they are far away (25-30 tiles)
    DoW - delete all my units but one machine gun

    t425 A. spec op unit is around my area

    t430 Aztec military: 585

    t438 I have arty in my city

    t440 Aztec military: 577

    t450 Aztec military: 577

    t460 Aztec military: 594

    t467 Aztec settle city near me

    t470 Aztec military: 696

    Aztec settle more cities

    t480 Aztec military: 681

    t490 Aztec military: 641

    t500 Aztec military: 578 (?)

    Aztec build aerodrome near me

    t507 Aztec infantry army with supply unit is near my land

    …and waiting

    t510 Aztec military: 845 (!)

    t514 Aztec machine gun arm joins tha waiting army

    t515: anothe infantry corp and a rocket artillery army joins…

    first infantry army enters my land!

    I do defending fire with my arty and the city

    t516 Aztec attack my city - I defend

    Aztec move next to my city with both infantry and guns army

    Aztec missile cruiser army appears and bombards my city to almost zero

    t519 Aztec has 2 missile cruiser armies, and 3 armies surround my city on land…

    t520 my city is captured…
     
    RohirrimElf, Leathaface and bbbt like this.
  10. bbbt

    bbbt Emperor

    Joined:
    Oct 21, 2013
    Messages:
    1,913
    That's from the start of the game though (i.e. it's advanced start). So it took 70 turns to finish his economic priorities, build military, possibly find the city (not clear if embassy we're exchanged) and take the city. And AI was declared on, so first step might be to build up defense in that instance.

    A test counting from AI declaration of war (when it's ready to go) to taking a city would presumably be a smaller gap.
     
    sanchopanda, tzu and Tiger Genocide like this.
  11. agonistes

    agonistes wants his subs under ice!

    Joined:
    May 30, 2007
    Messages:
    2,287
    Gender:
    Male
    Location:
    Vermont
    Promising! Run some more! At once! Make some videos too! I love these reports.

    @Eagle Pursuit I agree, I think that change is the reason. We could be seeing much more focused attacks.
     
  12. Trav'ling Canuck

    Trav'ling Canuck Deity

    Joined:
    Feb 7, 2018
    Messages:
    2,873
    Gender:
    Male
    As I mentioned in another thread, the AI is still an Austrian general. Tentative and slow moving, waits until conditions are perfect to press forward, is unwilling to take risks even in the face of favourable odds.

    Hopefully the change noted by Eagle Pursuit at least means they won't also still pull back when faced with the prospect of possible success.
     
  13. Leathaface

    Leathaface Emperor

    Joined:
    Mar 11, 2012
    Messages:
    1,719
    Gender:
    Male
    Location:
    Cork, Ireland
    Promising tests!
     
    RohirrimElf and agonistes like this.
  14. kb27787

    kb27787 Emperor

    Joined:
    Aug 16, 2013
    Messages:
    1,927
    ...did a test of my own... thanks Firaxis... you've just turned deity difficulty into "reroll until you start somewhat far away from AI" mode...
    AI warriors don't care about your fortified warrior trap on a forest hill now... nor about your slingers/archers in the back on a hill either. They just zerg their warriors into your starting capital until there is simply no HP left.

    Seriously... is it that hard to buff palace guard a bit... deity is still easy once you survive the initial phase, but man, I'm getting sick of the rerolls.
     
  15. Mr Jon of Cheam

    Mr Jon of Cheam Prince

    Joined:
    Oct 26, 2017
    Messages:
    420
    Sounds like some people are never happy!
     
    arthur486, bbbt, CPWimmer and 10 others like this.
  16. Karmah

    Karmah King Supporter

    Joined:
    Mar 3, 2011
    Messages:
    945
    I don't think it is THAT stupid to try to have an economy able to support war before declaring. Especially since the IA is not aware he is casting in a test ;)
    My point being in a real situation , that means he can withstand its first wave being countered without going straight to game over. Considering it can't rage quit I think that's fair
     
    Trav'ling Canuck likes this.
  17. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,038
    Location:
    Las Vegas
    Spec ops are a terrible unit to be attacking city walls. The AI uses these all wrong.

    As for the 70 turns, the AI prioritizes expanding in the initial phase of the game regardless of the DOW it seems. Running the test while the AI is more established and built up a military would be more interesting.

    Glad to see them using naval units.

    question: Does the AI have to build manhattan project with this late of a start or do they automatically get it? That would have taken some time as well.
     
  18. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    4,592
    Gender:
    Male
    Well, maybe they can knock the training wheels off the AI now and reduce its starting units.

    It's not a bad thing, and I'd argue it's necessary for development.
     
  19. sonicmyst

    sonicmyst Emperor

    Joined:
    Aug 9, 2016
    Messages:
    1,066
    Location:
    Philippines
    Did the AI retreat his units before he dropped the nuke?
     
    craney1987 likes this.
  20. bbufa

    bbufa Warlord

    Joined:
    Nov 3, 2016
    Messages:
    198
    Gender:
    Male
    AI try to capture capital while they cannot hold it due to loyalty.
    In one of my games, Scythia went around and attacked Pericles from behind. Athens was conquered but revolted just few turns later (there are 5 frontline Greek cities!)
     

Share This Page