24 Civs?

Be warned, I used the 40 civ .dll..... and started with 34 civs (the number of unique civs) it works fine except for 1 crucial point. Maps never have that many starting points generated for them, so a bunch of civs all get wedged together early on the same starting point and can't immediately place their capital - so you end up with some civs both backwards technologically, and stuck with 1 city for the rest of the game.

I'd say that even on a huge map, you really only want to play with 24.
 
The other problem is. If you got a dll with, say, 34 CIVs allowed, but you go huge map and play with 20.
Depending of the configuration, the number of colonies that show up can be annoying. With a game with 5 colonies for example.
 
The other problem is. If you got a dll with, say, 34 CIVs allowed, but you go huge map and play with 20.
Depending of the configuration, the number of colonies that show up can be annoying. With a game with 5 colonies for example.

I use the 40 civs .dll, and I start with 20.

What I do is a try to make some sense, KNOWING that colonies will be made. I leave some buffers in there for some reasonable ones to be made. I leave out America, Byzantines, Holy Rome, Germany. And I usually pick one or two of the South American and Asian civs (usually use Mao and Toku, and Pacal.) And one of the African civs (usually Mansa, or Shaka for something different. Don't use Zara much.)

The late game is defiantly ******** with that, though. There will be 20 civs, and probably 6-7 colonies. Things moves at a crawl.

I like when colonies work out with a civ, like Rome makes Holy Rome, or England makes America. Or at least if it goes ahistorical but keeps cultural groups, like Arabia makes Persia.

Funniest one i've seen is Mao leaving Genghis in charge of the Mongols.
 
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