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HUSch

Secret-monger
Joined
Nov 23, 2005
Messages
2,440
Location
Germany
1. Ari attack the lion 72.2 % or 2 (go the forrest and let the lion attack.
If Ari wins the attack we get >2 XP (with animals <=5 XP), so we can promote woodman 2, a clear advantage.
2. Pyt promote woodman to 91/100 HP (perhaps 92/100), then heals or goes 2 to hill/forrest
3. Ana 3
4. Leo (at hill/mine) to the river-forrest CERN 66
5. Archi finish chop





 

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  • 2519 CERN.JPG
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1. Ari -> 2 (or fortify)
2XP for winning are great for woodman2, but I definately don't want to lose Ari there. -> better take the safer way
2. Pyt -> 2 (+promote woodsman1 (or combat1?))
...a lot better view and def on forest/hill. We can heal there better. (I'm fine with woodsman-promo, but combat would be ok, too.)
3. Ana 3 -> ok
4. Leo (at hill/mine) to the river-forrest CERN 66 -> ok

How is the status of our research right now?

Thanks for the markers. They are really helpful:)
 
Too bad the picture of Ari doesn't clearly show if the tiles 2-2 from his location are seen already or unseen...

If unseen, then move 2. If those tiles are already seen, then fortify and we can consider going 9 next turn.

The rest sounds good.
 
Dave
I had not cut there if we could see it, but I 'll make better pictures
 
Agreed.

I think you could play right away...
(Could you make some screenshots (w/ressources and "Ertragsanzeige"(sorry guys I'd don't know the english term, but HUSch will understand;)) of our territory for dotmapping?)
 
I guess HUSch will know which Button to press. (the one that shows all the food, commerce and hammers on the tiles;))
 
Ari won and survived with 71/100
A panther attacks Ana, he survived with 85/100
 
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