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2480 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Jan 8, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    1. Ari attack the lion 72.2 % or 2 (go the forrest and let the lion attack.
    If Ari wins the attack we get >2 XP (with animals <=5 XP), so we can promote woodman 2, a clear advantage.
    2. Pyt promote woodman to 91/100 HP (perhaps 92/100), then heals or goes 2 to hill/forrest
    3. Ana 3
    4. Leo (at hill/mine) to the river-forrest CERN 66
    5. Archi finish chop





     

    Attached Files:

  2. topas

    topas Prince

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    Jun 17, 2008
    Messages:
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    1. Ari -> 2 (or fortify)
    2XP for winning are great for woodman2, but I definately don't want to lose Ari there. -> better take the safer way
    2. Pyt -> 2 (+promote woodsman1 (or combat1?))
    ...a lot better view and def on forest/hill. We can heal there better. (I'm fine with woodsman-promo, but combat would be ok, too.)
    3. Ana 3 -> ok
    4. Leo (at hill/mine) to the river-forrest CERN 66 -> ok

    How is the status of our research right now?

    Thanks for the markers. They are really helpful:)
     
  3. Tinkerbell

    Tinkerbell Prince

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    Location:
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  4. Rantamplanzzz

    Rantamplanzzz Chieftain

    Joined:
    Nov 7, 2008
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    61
    ari 2 or fortify, i agree with the rest.

    Wont risk a warrior that way.
     
  5. peter grimes

    peter grimes ...

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    Location:
    Queens, New York
    1. Aristotle 2
    2. Pythagoras 2, then heal

    all else looks good :)

    - and yes, the labels are indeed helpful! Thanks!!-
     
  6. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Messages:
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    Location:
    Arizona, USA (it's a dry heat)
    Too bad the picture of Ari doesn't clearly show if the tiles 2-2 from his location are seen already or unseen...

    If unseen, then move 2. If those tiles are already seen, then fortify and we can consider going 9 next turn.

    The rest sounds good.
     
  7. HUSch

    HUSch Secret-monger

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    Dave
    I had not cut there if we could see it, but I 'll make better pictures
     
  8. HUSch

    HUSch Secret-monger

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    1. Ari 2
    2. Pyt 2
    3. Ana 3
    4. Leo 36

    I 'll play in 3 hours.
     
  9. Tinkerbell

    Tinkerbell Prince

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    1. Ari should stay, so heal (by fortifying)
     
  10. Tinkerbell

    Tinkerbell Prince

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    Location:
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    btw, you might as well play right away, the differences are very small.
     
  11. topas

    topas Prince

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    Agreed.

    I think you could play right away...
    (Could you make some screenshots (w/ressources and "Ertragsanzeige"(sorry guys I'd don't know the english term, but HUSch will understand;)) of our territory for dotmapping?)
     
  12. Tinkerbell

    Tinkerbell Prince

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    When searching for "Ertragsanzeige":

    ertragreich ertragreich adj [Acker] productive, fertile
    [Pflanzensorte, Nutztier] productive
    [Geschäft, Markt] profitable, lucrative
     
  13. topas

    topas Prince

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    I guess HUSch will know which Button to press. (the one that shows all the food, commerce and hammers on the tiles;))
     
  14. Tinkerbell

    Tinkerbell Prince

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    The english word is 'yield', or 'yield display' as the button is called in Civ IV.
     

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  15. Tinkerbell

    Tinkerbell Prince

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    btw, let me know if you want a more close up or overview picture.
     
  16. HUSch

    HUSch Secret-monger

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    Also dieser Zug
    1. Ari heilen
    2. Pyt 2
    3. Ana 3
    4. Leo 36
     
  17. HUSch

    HUSch Secret-monger

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    Ari won and survived with 71/100
    A panther attacks Ana, he survived with 85/100
     
  18. Tinkerbell

    Tinkerbell Prince

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    Since he healed, he should now have 81/100.
     
  19. DaveShack

    DaveShack Inventor Retired Moderator

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    Location:
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    I guessed by context this means please delete the duplicate post? :)
     

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