2520 Bc

HUSch

Secret-monger
Joined
Nov 23, 2005
Messages
2,440
Location
Germany
1. Ari 3
2. Pyt attacks wolf (99%)
3. Ana 9
4. Eupalinos chop
5. Leo finish mine

CERN works clam, rice, mine





 

Attachments

  • 2559 Ari.JPG
    2559 Ari.JPG
    6.2 KB · Views: 115
  • 2559 Pyt.JPG
    2559 Pyt.JPG
    7.2 KB · Views: 166
  • 2559 CERN.JPG
    2559 CERN.JPG
    26.7 KB · Views: 161
1. Ari 3 -> ok
2. Pyt attacks wolf (99%) -> ok
If we can attack with 99% I'm fine with that else move 3 (and let wolf attack us on hill/forrest). Apart from this we can fully heal on that hill/forrest, while seeing a lot of terrain..
3. Ana 9 -> ok
4. Eupalinos chop -> ok

CERN works clam, rice, mine -> ok
That means switching from spice to mine.

... looks like I'm fine with the complete turn :)


btw
HUSch, could you somehow mark our units on the upcoming screenshots? (i.g. ingame-marks (Alt-s)) With 3 workers it gets more complicated to keep in track, where they are exactly.
 
I like the plan.

The alt-s sign system would also be helpful to identify which tiles get which future improvements. Don't use a long word or they'll all overlap. Perhaps C=Cottage, F=Farm, M=Mine, Ch = Chop.

How long will the settler take, with chops? We'd better get moving on a city site selection.
 
You can see only in the combat log.
Ari: injured with panther attack to 68/100, heals to 78/100, promoted to 89/100, heals 99/100. That is the moment situation.
 
I agree with everything although I would move the warrior than attack the wolfs, its better to be attacked than to attack also moving to the wolf tile dont make any good for us.
 
I 've played
Pyt won against the wolf, get 1 XP (to 2/2) and has now 83/100 HP.
 
Top Bottom