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HUSch

Secret-monger
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We 've xmas time, so enough time to discuss this turn!

1. What should we build next: settler or warrior?
2: Should we grow to pop 3 or more before we buid the settler

So
1. Archimedes should mine (now in post 12 another idea go rice and irrigates)
2. Pyt heals
3. Ari goes 6 or 9 at hill; I prefer 6
4. The new worker does what? (now in post 12 another idea go rice and irrigates)

5. Research goal: wheel 7 turns.




 

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I think we should build either a warrior or a workboat next. Workboat can explore coast to our south, warrior can stay nearby to allow Pythagoras to scout further from our city.

Let's start do the settler at size 3... or maybe even size 4? :dunno:
 
Answers to all your questions!

1. Let's wait for size 3, and then hit a Settler. It's time for us to have our coming out party.
2. See above.

Agreed to everything else, new worker should remove some forests.
 
Complete a warrior, then build a settler. Those panthers are still there. Two escorts might even be prudent given how well they're beating up on warriors game-wide.

I would have preferred to heal Pyt on a wooded hill, but still better to heal here than move again.

Ari 6 is better, I think moving 9 would just show more mountains.
 
I'd vote for:
- Pyt heal
- Ari 6
- CERN builds a warrior
- both workers irrigate the rice now (then 1 worker builds a mine while the other worker chops a forest for the settler)

(I made a proposal on how to grow CERN and build a settler in the discussion of plans thread, that I would follow now. Basically I would grow to pop4 now and start to collect the hammers from some chops in the settler, while the workers improve as many tiles as we need for CERN.)
 
Warrior ,then settler, seems good.
But where 2nd city shall be?
We still have unknown tiles 3 steps distance from our land...and 1 of our 2 warriors 20
steps away.
Best regards,
 
But where 2nd city shall be?
We still have unknown tiles 3 steps distance from our land...and 1 of our 2 warriors 20
steps away.
Good point! I'd really like to see what's there before placing a 2nd city.
 
1: Warrior
2: Grow to al least pop 3 but pref pop 4.

1: Mine the hill.
2: We need to see the area nearby. I suggest we follow the turquoise route as soon as possible. I prefer getting around the mountins now and heal a little later.
3: I would prefer the red route, but an other option is to go around the mountains north first. Alternative we could go turquoise.
4: Build a farm on the rice. Let CERN use the rice right away to stimulate grow. At size 3 we use the hill/mine too.

=> Let's research meditation next.

I realize I'm some behind in reading all the post, so I'll start with that right away.
 

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The moment votes plan.
1. Archimedes should mine
2. Pyt heals
3. Ari goes 6 at hill
4. The new worker irrigate rice?
5. Research goal: wheel 7 turns
6. CERN build a warrior
What tiles should we work. Clam rice with 9 :food: or clam spice with 7?


longtime decision settler with pop 3-4
 
The moment votes plan.
1. Archimedes should mine
2. Pyt heals
3. Ari goes 6 at hill
4. The new worker irrigate rice?
5. Research goal: wheel 7 turns
6. CERN build a warrior
What tiles should we work. Clam rice with 9 :food: or clam spice with 7?


longtime decision settler with pop 3-4

Altough I think it would be better to irrigate the rice with both workers first, I could also live HUSch's proposed turn, but then we could work clams+rice now.
(We have to work improved tiles asap and irrigating the rice with both workers would fasten this.)

The warrior we start building now should explore the tiles east of CERN.

If the 2 workers improve rice and hill seperately, it should be better to build the settler at pop3 after the warrior.
We should expand as fast as possible, because the first 3-5 tiles CERN can/will work are not so great. (other teams have better food and hammer tiles)
I suggest we use all our forests and some whips for settlers+workers and an early granery in CERN.

Concerning research we should go for the wheel, then pottery now. After that we can go for an religion (medi/poly).
 
2880 both worker go to rice and irrigate, CERN works at clam and spice +3 :food: +3 :hammers:
2840 the same
2800 1 worker goes to hill 1, rice irrigateted, CERN works rice and clam +6 :food: +1 :hammers:
2760 the other worker goes to forrest 2, the first chop, CERN same
2720 both worker chop CERN grow pop 3 (warrior 9/15 :hammers:)
2680 chopping gain to settler, CERN works clam, rice, spice
2640 chopping gain to settler, the first worker mines, CERN works clam, rice, spice
2600 the other worker goes to the next hill/forrest, CERN works clam, rice, spice
2560 finish warrior, CERN works clam, rice, spice
...

 

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Your plan (in post #12) looks really good, HUSch.

More and more I come to the conclusion, that we need our settler faster - meaning: settler chop settler after a fast pop3 growth.
The other teams seem to have better tiles for a fast growth to pop4 or pop5. We can only compete with them if we start a second and third production-/commerce-city earlier than they do. We can do so, because we are not bound to connect copper/horses with 2nd/3rd city (holkan) for (barb)-defense.
 
To be honest with you all I haven't been able to spend enough time evaluating the various proposals for generating the settler...

But I think a third warrior or workboat until we grow is smart. Then the next settler.
 
I think we need the third worker before the first settler, cause with this combination we get the second settler faster.
 
I think we need the third worker before the first settler, cause with this combination we get the second settler faster.

That might be true.
But on the other hand we can build/whip a thrid worker after the settler in 3 turns as well. (Regrowing will take only 3 turns then and growing to pop4 another 4/5 turns (depending on tile improvements) -> whip anger will not be a factor. The turns to grow CERN to pop4 can be used for an early/fast granery or another warrior/holkan/other unit. After that (22 turns from now) we have 2 cities (pop4 and pop2/3) and 3 workers and some warriors and we are ready to rex fast.)

I will have some time later today, when I should be able to test some these alternatives.
 
First, it's important to decide this turn, not the long time plan. We use the Xmas-time-out for our planning.

Please votes to this turn!
 
Archimedes + 2nd worker irrigate the rice (We have worst starting place of all teams. They all have at least 1 6-food-tile and some have flood-plains. We need to work the best tiles available in order to compete. -> need irrigated rice for fast growth. We don't need a mine right now. Rice for faster growth is much better.)
Pyt heal
Ari 3/6 (I prefer 3 because in the north there seem to be just mountains and in the south we can see some more tiles.)

research the wheel -> pottery

(I made some tests and a 3rd worker after the warrior and before the settler appears better than settler after the warrior. But we should use the whip+multiple chops to speed up worker+settler. (A pop1-rush of the settler will fasten our 2nd city by 4 turns and we can regrow in 3 turns.))


Tinkerbe11
This is why we need pottery fast:
The values of the other teams.

GNP
25, 22, 21, 21, we 20 -> worst of all the teams

products
9, a, 3, 1, we 3; a =(7; 8; 9)

crops
15, a, b, 9, we 7; 23 < a+b < 28 -> worst of all the teams

All other teams have better tiles to grow. That's why they have more pop and hammers.
Further they have more early commerce tiles. That's why they already research faster than we do.
-> we need early (cheap (exp;))) granery and 1 or 2 cottages at the river to generate commerce.

I would go for a religion after pottery.


HUSch
When are you planning to play the turn?
 
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