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2nd UU/UB brainstorm thread

Discussion in 'Rhye's and Fall: Europe' started by merijn_v1, Jun 15, 2016.

  1. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    4,627
    Location:
    The city of the original vlaai
    The idea has been suggested a few times now and received positive reactions. So it's a good time to collect some ideas for the 2nd UU/UB.

    I've thrown some ideas I could came up with.

    Byzantium:
    UU
    Dromon (War Galley)
    Tagmata (Guisarme/Pikeman)

    UB
    public bath/gymnasium, hard to think what a building that supports both health and knowledge should replace.

    France:
    UU
    Culverin (Cannon)

    UB
    Salon

    Arabia:
    UU
    Mubarizun: elite infantry unit

    UB

    Bulgaria:
    UU

    UB

    Cordoba:
    UU

    UB

    Venice:
    UU

    UB

    Burgundy:
    UU

    UB

    Germany:
    UU
    Doppelsoldner

    UB
    Königspfalz (could be very similar to the Chateau, though.)

    Novgorod:
    UU
    Fur trapper, replaces worker, starts with the promotions woodsman I and woodsman II, builds camps in 1 turn

    UB

    Norway:
    UU
    Drakkar/Longboat

    UB
    Meadhall
    Stave Church

    Kiev:
    UU
    Varangian, beefed up longswordsman

    UB
    Gord, replaces walls, citywalls with half the cost that gives +10%
    Votchina, replaces manor, +50% income from traderoutes (and does not become obsolete)

    Hungary:
    UU
    Hajdu (Arquebusier) - 8str, 15% city defense, 15% heavy & light cavalry
    Fekete Sereg

    UB

    Spain:
    UU
    Rodelero

    UB
    Bullring

    Denmark:
    UU

    UB

    Scotland:
    UU
    Gallowglass (Maceman with Guerilla 1 and 2 promotions)

    UB
    Whiskey distillery (Brewery with +10%:gold: and +2:) from barley)

    Poland:
    UU
    Tabor
    Lisowczycy -light cavalry formation replacing Pistoleers

    UB
    Sejmik (Courthouse)

    Genoa:
    UU

    UB

    Morocco:
    UU

    UB
    Souq (market)

    England:
    UU
    Billmen (Maceman), 50% vs. Cavalry

    UB
    Stately home (Manor House with +2:gold: (on top of Manorialism bonus)

    Portugal:
    UU
    Cassador (musketman)

    UB

    Aragon:
    UU

    UB

    Sweden:
    UU
    Hakkapeliitta (Actually finnish, but it fits well IMO)

    UB

    Prussia:
    UU
    War Wagon

    UB

    Lithuania:
    UU

    UB

    Austria:
    UU
    Grenzer

    UB

    Turkey:
    UU
    Janissary
    Sipahi

    UB

    Moscow:
    UU
    Strelets (Musketman)
    Cossack
    Oprichnik

    UB

    Netherlands:
    UU
    Fluyt (Galleon)
    Ruijter (Pistolier)

    UB
    Mill (Wharf/Warehouse)
    Water board/ Waterschap
     
  2. gilgames

    gilgames Priest-King

    Joined:
    Apr 5, 2012
    Messages:
    690
    Location:
    Budapest, Hungary
    Hungary

    UU
    Hajdu (Arquebusier)
    Strenght 8
    +15% city defense
    +15% vs cavalry (heavy and light)
     
  3. Swarbs

    Swarbs Chieftain

    Joined:
    Sep 2, 2009
    Messages:
    938
    England:
    UU
    Billmen (Macemen with +50% vs cavalry)

    UB
    Stately home (Manor House with +2:gold: (on top of Manorialism bonus)
     
  4. Swarbs

    Swarbs Chieftain

    Joined:
    Sep 2, 2009
    Messages:
    938
    Scotland:
    UU: Gallowglass (Maceman with Guerilla 1 and 2 promotions)

    UB: Whiskey distillery (Brewery with +10%:gold: and +2:) from barley)
     
  5. gilgames

    gilgames Priest-King

    Joined:
    Apr 5, 2012
    Messages:
    690
    Location:
    Budapest, Hungary
    Omg awesome!!!! Rofl, we need this!!!
     
  6. Force44

    Force44 Chieftain

    Joined:
    Dec 8, 2015
    Messages:
    477
    Location:
    The Low Countries
    Byzantium
    UB: public bath/gymnasium, hard to think what a building that supports both health and knowledge should replace.
     
  7. El Bogus

    El Bogus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    361
    Location:
    Leipzig, Germany
    As I suggested in this post:
    Norway
    UB: Stave Church
    UU: Longboat (+1 :strength:)

    Denmark
    UB: Trading Post (I always thought, this refered to Hedeby in Denmark, but now I checked the BTS Civilopedia and it's not mentioned. I still think, it's a better fit for Denmark.)
     
  8. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,895
    Location:
    Szeged, Hungary
    I saw that post, and it has some good ideas.
    But ATM I don't want to get into a full overhaul of the Viking civs.
    So for UU and UB suggestions for these civs let's use the current setup.
    Stave Church and Longboat are also on my list, those are great for Norway.
    I'm a little unsure though whether we want to have that many bonuses for the Viking age, and nothing otherwise.
    Even though the main points of uniques are to make UHVs more fun/easier, it still feels a little strange.
     
  9. El Bogus

    El Bogus Chieftain

    Joined:
    Dec 20, 2009
    Messages:
    361
    Location:
    Leipzig, Germany
    Thanks! :D
    For Norway, the Stave Church would be (mostly) outside of the Viking age. Denmark's UB comes way later, so I wouldn't mind an additional Viking UB for a Viking Nation.

    What about a building that boosts Lumbermills and Watermills for Sweden? Something like a Paper Mill could give +1 :commerce: on these improvements.
     
  10. El Bogus

    El Bogus Chieftain

    Joined:
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    Messages:
    361
    Location:
    Leipzig, Germany
    Germany

    UB: Königspfalz (could be very similar to the Chateau, though.)
     
  11. AbsintheRed

    AbsintheRed Chieftain

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    Location:
    Szeged, Hungary
    An idea for a Polish UB effect:
    Increases chance of the natural spread of foreign religions in the city.
    Both normal religions and Judaism. Even if you already have 2-3 religions in the city.
    No clue yet how hard would it be to implement, but after the recent discussions about the Polish UP it might not be a bad idea.
     
  12. Swarbs

    Swarbs Chieftain

    Joined:
    Sep 2, 2009
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    938
    Or possibly a Polish version of the courthouse which allows the city to build a missionary for any religion which currently exists in a Polish city? So if a religion spreads to any one city, you can use that building to spread it to all.

    Would overcome the issues around spreading Judaism after Kazimierz is built and would reflect the role of the Polish state in enforcing religious tolerance. That has the advantage that any city which is close to its happy cap can build its own missionary then the associated church / temple, effectively giving it access to extra happiness buildings.
     
  13. El Bogus

    El Bogus Chieftain

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    Location:
    Leipzig, Germany
    I don't think Jewish Missionaries are very historic. Imo it's right that they aren't in the game.
     
  14. AbsintheRed

    AbsintheRed Chieftain

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    Location:
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    Yep.
    Judaism will stay the way it is now.
     
  15. Swarbs

    Swarbs Chieftain

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    Fair enough.

    Another possibility would be that the Polish courthouse, when built, spreads one random religion (except Islam) to the city it is built in. That would give a more rapid spread of religion through Poland, and again reflect the spread of government and the Golden Liberty bringing more minority religions to the country.

    It also overcomes (to a degree) the issue of Poland needing to build missionaries to spread all religions to all cities.
     
  16. Force44

    Force44 Chieftain

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    Location:
    The Low Countries
    Replacement for Polish granary (Couldn't think of a name yet)

    The UB does not give 25% of the next foodbar filled after citygrowth.
    Instead it gives a random amount of cash to simulate their exports of food.
    The baseline (and extent of deviation from this baseline) for the amount of gold received could be made dependent on the date (to simulate historicity) and ingame parameters (<- I don't know if this is the correct word for it, I refer to things like (proximity of) wars, amount of pillaging that is going on, generally things that would influence the price of foodstuffs)

    bit off topick under spoiler
    Spoiler :
    Although I personally still believe the lack of growth in Poland for cities was due to the power of the local nobles (Golden Liberty) and not their economic model, this (proposed Polish UBgranary) would simulate the lack of big cities in (most of) Poland.

    A big city being represented in the game by a city with a large number I tend to find problematic in itself.

    I believe it is this way even in the vanilla game, but the number of the city correlates (strongest) to the inverse density of the production :)hammers:, :commerce: and arguably :food:) of the city. A lot weaker to the actual size. A more reliable predictor of (real wold) citysize would be the actual production (sum of :hammers: and :commerce:) itself. After all there is only so much work a person can do by him/herself.
     
  17. Swarbs

    Swarbs Chieftain

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    Folwark? ;)

    Might be an idea to have it replace the smokehouse instead. That would reflect the export of grain for money, rather than using it to feed cattle and develop agriculture to support large populations.

    Also means you don't get the current 65% food storage for Poland, which is probably contributing to the excessive growth of cities there.
     
  18. Force44

    Force44 Chieftain

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    Location:
    The Low Countries
    I don't know how Merijn and Swarbs feel about replacing the Original UB for Poland, but your suggestion looks excellent to me.
     
  19. El Bogus

    El Bogus Chieftain

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    The Folwark replaces the Granary.
     
  20. Force44

    Force44 Chieftain

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    Location:
    The Low Countries
    introduction under spoiler
    Spoiler :
    It is really nice that there is already a salt resource in the Netherlands.
    Salt was indeed one of the main sources of income for the northern Netherlands during the (early) middle ages. Today there are still saltmines approximately at the location of the salt on the map.
    However this is done (today) through salt mining. And the discovery of supplies of mineable salt in the dutch earth was made only as late as 1886.

    In the middle ages salt was won in the Northern Netherlands through nut padding.

    (a process in which peat of dried up swamps was excavated. After the peat first was used as fuel for heating or cooking the remaining ashes were mixed with water out of this mixture salt was won through evaporation.)

    This salt became a source of export and large amounts of peat were excavated.
    (with desastrous impact on the environment. It is blamed partly on the excavation of peat that the almere eventually ceased to exist and gave birth to the Zuider Zee)

    This excavation of peat was done around the coasts of the Almere and the Swamps of Zeeland.

    In other areas with swamp nut padding (the excavation of peat) was also done. (In fact it is still done today in Schotland, Ireland and Finland.) However I do not know of these bogs also contained a winnable amount of salt. Anyway in the Northern Netherlands nut padding became an industry primarily to supply a surplus of salt.

    summary: Nut padding was an industry to win salt in the Northern Netherlands (at that time part of Burgundy)

    Not the best of Unique buildings because its effect is limited to 1 or 2 cities.

    2nd UB for Burgundy
    Building: Nut (replaces ?)
    Effect: Gives one saltresource (and maybe also a little commerce or production) to the city per tile of swamp in its radius.
     

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