Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,162
Ratification Option for https://forums.civfanatics.com/threads/1-09-proposal-remove-malus-from-healing-promotion.679956/
This is a proposal that wasn't sponsored last month. Related posts:
- https://forums.civfanatics.com/thre...nce-virtue-from-japans-dojo-promotion.679410/
- https://forums.civfanatics.com/thre...-healing-of-medic-from-an-allied-unit.679447/
Proposal:
The bonus healing from Benevolence (one of the eight possible virtues from Dojo's promotion) and from the Khan now stack with the bonus healing from of Medic from an allied unit.
Rationale:
At the moment, the bonus healing from both Benevolence and Khan's ability don't stack with the bonus healing of an ally with Medic. Instead, the highest bonus healing between the two units will apply. For instance:
This is a proposal that wasn't sponsored last month. Related posts:
- https://forums.civfanatics.com/thre...nce-virtue-from-japans-dojo-promotion.679410/
- https://forums.civfanatics.com/thre...-healing-of-medic-from-an-allied-unit.679447/
Proposal:
The bonus healing from Benevolence (one of the eight possible virtues from Dojo's promotion) and from the Khan now stack with the bonus healing from of Medic from an allied unit.
Rationale:
At the moment, the bonus healing from both Benevolence and Khan's ability don't stack with the bonus healing of an ally with Medic. Instead, the highest bonus healing between the two units will apply. For instance:
- A wounded unit is near a Samurai with Benevolence only (+5 bonus healing), and a unit with Medic I (also +5 bonus healing). The wounded unit will heal an extra +5 HP, as if the Benevolence Samurai wasn't there.
- Same as above, but with Medic II instead of Medic I. The wounded unit will heal an extra +10 HP, also as if the Benevolence Samurai wasn't there.
- A wounded unit is near a Khan (+10 bonus healing) and a unit with Medic I (+5 bonus healing). The wounded unit will heal an extra +10 HP.
- Same as above, but with Medic II instead (+10 bonus healing). The wounded unit will heal an extra +10 HP, as if the Khan wasn't there.
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