Proposal: Reduce healing of Medic I to +3 hp (from +5 hp).
Rationale: During the debate for this proposal last session, balance concerns over removing the CS malus were mentioned. Reducing the healing I think cuts directly to the main concerns over removing the CS malus. I think Medic II should remain a high-value specialization option, retaining its full +5 healing.
This proposal is an amendment for a change that will be up for ratification in the upcoming congress:
Original proposal: https://forums.civfanatics.com/threads/09-proposal-remove-malus-from-healing-promotion.679956/
Original discussion: https://forums.civfanatics.com/thre...l-remove-malus-from-healing-promotion.679095/
Rationale: During the debate for this proposal last session, balance concerns over removing the CS malus were mentioned. Reducing the healing I think cuts directly to the main concerns over removing the CS malus. I think Medic II should remain a high-value specialization option, retaining its full +5 healing.
This proposal is an amendment for a change that will be up for ratification in the upcoming congress:
Original proposal: https://forums.civfanatics.com/threads/09-proposal-remove-malus-from-healing-promotion.679956/
Original discussion: https://forums.civfanatics.com/thre...l-remove-malus-from-healing-promotion.679095/
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