Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 7
Proposal: Archeologists can go into enemy territory without requiring open borders.
Rationale: The idea here is to take the archeology race up a notch, and make it more like the faith race in the early game, or a wonder race, etc. The problem right now is, the AI jealously guards their dig sites, and so as archeology approaches, they common start shutting down open border agreements (even if you aren't even intending to take artifacts). So that means the majority of your archeologists only really fight over the open area artifacts, all the ones within borders generally goes to that person.
With this option, that race heats up. Now you can send archeologists to other civs more readily, and they can do the same to you. Speed and diplomacy become more important, as you want to prevent AIs from declaring on you while you rack up some penalties for taking their sites. Vice Versa, if you ignore archeology for too long, you'll find your dig sites gobbled up.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 7
Proposal: Archeologists can go into enemy territory without requiring open borders.
Rationale: The idea here is to take the archeology race up a notch, and make it more like the faith race in the early game, or a wonder race, etc. The problem right now is, the AI jealously guards their dig sites, and so as archeology approaches, they common start shutting down open border agreements (even if you aren't even intending to take artifacts). So that means the majority of your archeologists only really fight over the open area artifacts, all the ones within borders generally goes to that person.
With this option, that race heats up. Now you can send archeologists to other civs more readily, and they can do the same to you. Speed and diplomacy become more important, as you want to prevent AIs from declaring on you while you rack up some penalties for taking their sites. Vice Versa, if you ignore archeology for too long, you'll find your dig sites gobbled up.
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