Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 8
Original proposal:
Current situation:
Buildings in Ancient Era with no maintenance cost:
Add 1
maintenance cost to Ger, and Herbalist. For consistency's sake, these buildings deserve maintenance costs.
Of the three early-game food boosters, Herbalist is the only one without a maintenance cost. This puts it out of place with other buildings generally, and is an unnecessary buff to the building's purpose specifically. Many cities fall into one of three simple categories: the food resources around them are primarily 1) camps, 2) farms, or 3) plantations (bananas, but also many luxuries). Of these groups, Lodge and Granary cities need to pay upkeep on their food enhancer; Herbalist does not. On top of that, many plantation resources also grant gold for improvement, so I would wager the difference between early-game gold per turn varies quite a lot based on which foods you're forced to exploit. In my opinion, this is why herbalist should not have the special treatment of being maintenance-free.
As a unique Lodge, the Ger should still have a maintenance cost. I don't see a compelling reason why Ger deserves a hidden +1
for a military civ, while Longhouse does not. I'll leave it to a counter-proposal to argue the opposite: that both Ger and Longhouse (and presumably Tabya and Ikanda) deserve a relative +1
compared to their standard buildings.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 8
Original proposal:
[Vote] - (1-23) Early Game Building Proposals
Voting Instructions Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options. All votes are public. If you wish, you can...
forums.civfanatics.com
Current situation:
Buildings in Ancient Era with no maintenance cost:
- The Tradition buildings (sort of a gimme, but thought I'd be thorough)
- Council
- Ger (Lodge does have maintenance)
- Herbalist (Longhouse does have maintenance, but it's a bug)
- Market (and Bazaar) (again a gimme, because they produce gold instead)
- Monument
- Shrine (and Stele)
Add 1

Of the three early-game food boosters, Herbalist is the only one without a maintenance cost. This puts it out of place with other buildings generally, and is an unnecessary buff to the building's purpose specifically. Many cities fall into one of three simple categories: the food resources around them are primarily 1) camps, 2) farms, or 3) plantations (bananas, but also many luxuries). Of these groups, Lodge and Granary cities need to pay upkeep on their food enhancer; Herbalist does not. On top of that, many plantation resources also grant gold for improvement, so I would wager the difference between early-game gold per turn varies quite a lot based on which foods you're forced to exploit. In my opinion, this is why herbalist should not have the special treatment of being maintenance-free.
As a unique Lodge, the Ger should still have a maintenance cost. I don't see a compelling reason why Ger deserves a hidden +1


Last edited by a moderator: