Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 9
Discussion Thread: (3-09) Proposal: God of War & Goddess of Protection Tweaks
Proposer: @pineappledan
Sponsor: @axatin
Proposal Details
Current God of War:
Faith from Kills (225% of unit CS)
+10%
Unit Production
+10% Ranged City Strike
Current Goddess of Protection:
2
1
from Palace, Barracks, and Walls
+10 HP healing in friendly territory
Problem:
God of War's yields are feast or famine. Unreliable pantheon
The unit production and city ranged strike aren't very noticeable, especially early game.
Goddess of Protection is the only pantheon that has 2 regular building bonuses, and they are both 2nd-tier buildings. It's a very strong pantheon once it is set up, but it's very slow.
2
per city and 3
in the capital is pretty high for a pantheon. Ancestor worship just got nerfed for similar yields.
Proposal:
Move the barracks building bonus from Goddess of Protection to God of War
New God of War:
Faith from Kills (175% of unit CS)
+2
2
from Barracks
New Goddess of Protection:
+2
1
to Palace and Walls, and 1
for every 15
City Strength
+5 HP healing in friendly territory
Would require new code for the scaling with city defense ability.
VP Congress: Session 3, Proposal 9a
Discussion Thread: (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks
Proposer: @rusbeh
Sponsor: @axatin
Proposal Details
Current God of War:
from Kills (225% of unit CS)
+10%
Unit Production
+10% Ranged City Strike
Current Goddess of Protection:
2
1
from Palace, Barracks, and Walls
+10 HP healing in friendly territory
Proposal:
New God of War:
from Kills (100% of unit CS)
2
from Barracks
+15%
Unit Production
New Goddess of Protection:
2
1
from Palace and Walls
1
from garrison
+5 HP healing in friendly territory
+15% Ranged City Strike
Rationale:
God of War is bad and needs more purpose to it. The 10% unit production had the right idea but was not enough to make it a worthwhile pantheon. The barracks faith bonus helps with some passive faith. The 10% ranged city strike was also too low of a bonus and feels better suited for Goddess of Protection. The garrison providing faith also feels great for Goddess of Protection as you want your military to protect and not be roaming around like in authority. I think 1 faith is enough as the pantheon has a lot of faith sources already. That way it also wouldn't hurt so bad if you needed to move your units away from the garrisons. The +10 HP healing in friendly territory is incredibly strong. Bit of a nerf to it without eliminating it as it also suits the pantheon.
VP Congress: Session 3, Proposal 9b
Discussion Thread: (3-09b) Counterproposal: Alternative God of War & Goddess of Protection
Proposer: @Legen
Sponsor: @Legen
Proposal Details
God of War and Goddess of Protection are adjusted as follows instead (changes from the original proposal in italics):
God of War
Faith from Kills (175% of unit CS), and Melee units heal for 10 points after killing a military unit.
+2
2
from Barracks.
Goddess of Protection
+3
from Palace, +2
from Walls.
+10 HP healing in friendly territory.
Rationale:
This counterproposal focus on ensuring both pantheons retain strong alternative effects beyond their yields, which is a distinctive part of their current design relative to other pantheons. I don't think that the game needs more pantheons with strong faith scaling over later eras; at most, it is enough to ensure their faith output isn't too variable.
God of War's heal on kill is a natural addition to the pantheon's focus on killing units, reducing downtime during barbarian hunts. It is also a fun addition to its playstyle that doesn't lead to yield inflation and that remains useful when warring against a major civ, which this pantheon incentivizes you to do.
Goddess of Protection's yield issue is partially related to Walls still being a cost inefficient source of yields at 2
1
. Production-wise, you generally spend 32.5
production for 1
or 1
per turn with the shrine and monument, and do so without a maintenance cost. Walls at a 2
1
are worth 97.5
with no additional yields, and with a maintenance cost, making them cost inefficient at their base 110
cost. This inefficiency isn't addressed by the proposed faith from
city strength, as the extra garrison will cost 40
from a city at best, plus its maintenance cost. Simply adding an extra yield to the Wall makes it actually desirable to build, and compensates for the barracks' removal from the pantheon.
The slow founding speed concern can be addressed by adjusting the Palace's yield towards pure faith, instead of the current branching with culture; I don't think we need to add a long term faith scaling effect in every city at expense of the healing effect. Other scaling pantheons already exist, while this is the only standard pantheon focused on defensive capabilities.
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 9
Discussion Thread: (3-09) Proposal: God of War & Goddess of Protection Tweaks
Proposer: @pineappledan
Sponsor: @axatin
Proposal Details
Current God of War:

+10%

+10% Ranged City Strike
Current Goddess of Protection:
2


+10 HP healing in friendly territory
Problem:
God of War's yields are feast or famine. Unreliable pantheon
The unit production and city ranged strike aren't very noticeable, especially early game.
Goddess of Protection is the only pantheon that has 2 regular building bonuses, and they are both 2nd-tier buildings. It's a very strong pantheon once it is set up, but it's very slow.
2


Proposal:
Move the barracks building bonus from Goddess of Protection to God of War
New God of War:

+2


New Goddess of Protection:
+2




+5 HP healing in friendly territory
Would require new code for the scaling with city defense ability.
VP Congress: Session 3, Proposal 9a
Discussion Thread: (3-09a) Counterproposal: God of War & Goddess of Protection Tweaks
Proposer: @rusbeh
Sponsor: @axatin
Proposal Details
Current God of War:

+10%

+10% Ranged City Strike
Current Goddess of Protection:
2


+10 HP healing in friendly territory
Proposal:
New God of War:

2

+15%

New Goddess of Protection:
2


1

+5 HP healing in friendly territory
+15% Ranged City Strike
Rationale:
God of War is bad and needs more purpose to it. The 10% unit production had the right idea but was not enough to make it a worthwhile pantheon. The barracks faith bonus helps with some passive faith. The 10% ranged city strike was also too low of a bonus and feels better suited for Goddess of Protection. The garrison providing faith also feels great for Goddess of Protection as you want your military to protect and not be roaming around like in authority. I think 1 faith is enough as the pantheon has a lot of faith sources already. That way it also wouldn't hurt so bad if you needed to move your units away from the garrisons. The +10 HP healing in friendly territory is incredibly strong. Bit of a nerf to it without eliminating it as it also suits the pantheon.
VP Congress: Session 3, Proposal 9b
Discussion Thread: (3-09b) Counterproposal: Alternative God of War & Goddess of Protection
Proposer: @Legen
Sponsor: @Legen
Proposal Details
God of War and Goddess of Protection are adjusted as follows instead (changes from the original proposal in italics):
God of War

+2


Goddess of Protection
+3



+10 HP healing in friendly territory.
Spoiler Details :
The unit classes that will benefit from the "heal on kill" will be the same as the ones that benefit from Honor's Dominance: Recon, Melee, Gunpowder, Mounted Melee, Armor, Naval Melee.
Rationale:
This counterproposal focus on ensuring both pantheons retain strong alternative effects beyond their yields, which is a distinctive part of their current design relative to other pantheons. I don't think that the game needs more pantheons with strong faith scaling over later eras; at most, it is enough to ensure their faith output isn't too variable.
God of War's heal on kill is a natural addition to the pantheon's focus on killing units, reducing downtime during barbarian hunts. It is also a fun addition to its playstyle that doesn't lead to yield inflation and that remains useful when warring against a major civ, which this pantheon incentivizes you to do.
Goddess of Protection's yield issue is partially related to Walls still being a cost inefficient source of yields at 2











The slow founding speed concern can be addressed by adjusting the Palace's yield towards pure faith, instead of the current branching with culture; I don't think we need to add a long term faith scaling effect in every city at expense of the healing effect. Other scaling pantheons already exist, while this is the only standard pantheon focused on defensive capabilities.