Counterproposal to: https://forums.civfanatics.com/thre...ss-of-protection-tweaks.681406/#post-16395309
Current God of War:
from Kills (225% of unit CS)
+10%
Unit Production
+10% Ranged City Strike
Current Goddess of Protection:
2
1
from Palace, Barracks, and Walls
+10 HP healing in friendly territory
Proposal:
New God of War:
from Kills (100% of unit CS)
2
from Barracks
+15%
Unit Production
New Goddess of Protection:
2
1
from Palace and Walls
1
from garrison
+5 HP healing in friendly territory
+15% Ranged City Strike
Rationale:
God of War is bad and needs more purpose to it. The 10% unit production had the right idea but was not enough to make it a worthwhile pantheon. The barracks faith bonus helps with some passive faith. The 10% ranged city strike was also too low of a bonus and feels better suited for Goddess of Protection. The garrison providing faith also feels great for Goddess of Protection as you want your military to protect and not be roaming around like in authority. I think 1 faith is enough as the pantheon has a lot of faith sources already. That way it also wouldn't hurt so bad if you needed to move your units away from the garrisons. The +10 HP healing in friendly territory is incredibly strong. Bit of a nerf to it without eliminating it as it also suits the pantheon.
Moderator Action: Added counterproposal link. - Recursive
Current God of War:

+10%

+10% Ranged City Strike
Current Goddess of Protection:
2


+10 HP healing in friendly territory
Proposal:
New God of War:

2

+15%

New Goddess of Protection:
2


1

+5 HP healing in friendly territory
+15% Ranged City Strike
Rationale:
God of War is bad and needs more purpose to it. The 10% unit production had the right idea but was not enough to make it a worthwhile pantheon. The barracks faith bonus helps with some passive faith. The 10% ranged city strike was also too low of a bonus and feels better suited for Goddess of Protection. The garrison providing faith also feels great for Goddess of Protection as you want your military to protect and not be roaming around like in authority. I think 1 faith is enough as the pantheon has a lot of faith sources already. That way it also wouldn't hurt so bad if you needed to move your units away from the garrisons. The +10 HP healing in friendly territory is incredibly strong. Bit of a nerf to it without eliminating it as it also suits the pantheon.
Moderator Action: Added counterproposal link. - Recursive
Last edited by a moderator: