3.1.1 Arabia Photojournal (Deity/Standard)

randomnub

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Alright, the next patch is lagging and on the boards there's some talking about Tradition and even a 3.5 years old Arabia guide is being necroed so this game of mine might be worth sharing 🐪

No other mods, no ruins/events, standard map/size/speed

Game Settings:
Spoiler :
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Starting Location:
Spoiler :
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The typical hammer starved start. It's going to be gold heavy through, hence it is still possible to compete for the early wonders if I save enough money for an investment. I always hover over the border tiles before moving my initial units, that lets me spot some fresh water tiles and realize the fog of war is hiding an oasis or a lake. Moving is an option today, but due to the river placement it's going to cost at least two turns to find a fresh water spot next to the hills. The nearby terrain is nothing special, no lucky natural wonder or luxury resource clusters, hence I settle in place.



First turns:

Spoiler :

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Build order is monument into Stonehenge, researching Wheel first and then Animal Husbandry/Trapping (hoping to spawn some nearby horse or deer for hammers, but I get none), then Pottery.
Having many 3:c5food: tiles means I reach 4:c5citizen: before selecting my first policy without even trying; I then open Tradition, grow to 6:c5citizen:, work the incense and wine until I bank enough money for the wonder investment, then switch to forests and unemployed citizens worth 1 whole hammer. I squeeze a t29 SH and the hardest part of the game is being dealt with :D

Having to use all my money on the SH leaves me with no option to rush buy a couple units to deal with barbarians. I knew this right from the start hence why I gambled on trapping/animal husbandry and didn't tech earlier for pottery: no way I can send unescorted settlers around. If I had a better starting location rush buying slingers (and later workers) offers a better gold to hammer ratio, but today I better delay settlers until after I hard build at least a slinger, barbs are no joke nowadays.



Pantheon and expansion rationale:

Spoiler :
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I sort of gave up on Goddess of Beauty, it helps snowballing but the power of early engineers has been nerfed badly so it can't help much with a t2 Ancient Era wonder anymore. It grants a lot of faith later on, but no early yields. Tutelary gods or Ancestor Worship are better picks if you deal with their poor faith output by selecting Sovereignty as second policy, but the terrain here was screaming Spirit of the Desert, as long as I settle the land in between me and Morocco and ignore the El Dorado north. Easy decision, as I don't want to settle near Gengis, while Ahmad is a nicer neighbour. There're at least two camps in between me and the Grand Mesa but I am greedy and go for the easternmost expo site first to deny Morocco most of the desert.

I take Justice as second policy over Sovereignty, in order to make up for the lack of hammers; there's a difference of 7:c5production: vs 3:c5faith:3:c5culture: in capital if you work the engineer over the artist, and in this situation more hammers means faster settlers (with 1:c5production: bonus in the expos to boot) that are going to work bonus unimproved desert resources and that natural wonder in order to make up with the faith and culture lag, while at the same time building critical infrastructure quicker. Everything considered the artist first (and earlier GWA) means getting to the 4th policy quicker but this build order is a lot safer.



The cradle of civilization:

Spoiler :

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Thankfully the barbs are an issue for Ahmad as well (there was a camp right over that Amber that was also a CS quest) and I can settle the prime desert estates. Tech path: Trade-Calendar-Mining. Capital went for slinger-settler-(bought slinger)-settler-(bought worker 2 turns before finishing Calendar, so I can move over the river and start with incense plantations)-Caravan. Expansions will do Bazaar first (very good return of hammers thanks to both faith and science, lets me delay shrines) then well (if applicable), monument and shrine.

Early international routes are key with Arabia, because if the city has a bazaar they trigger an historic event upon completion. I'm going to ignore the early TR CS quests (in fact, a few turns later I'll even tribute Samarkand because Valletta asks me so, and a militaristic is a better ally for Tradition play) and send my early TRs to William and Ahmad, gaining some diplomacy point as well. The early TRs are so good that I am tempted to enter classical through sailing but it's on a really bad path wonder-wise and judging by the timing of other ancient era wonders in this game I might have a chance at Hali or Hanging Gardens (those two go really early or really late in my experience).



T66 Classical Era:

Spoiler :

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There's never much competition for Petra, except when a peaceful AI capital starts on the desert but in between me and Morocco (I can scout Rabat and see it's not building Petra) we have most spot chances covered and I feel safe in this game, hence I don't bother investing into it. Workers and Investments in the expansions are a better return for my money. Mecca is going to complete Petra on t69, then will make a bazaar and see if there's a chance at snagging some other wonder. Construction->Mathematics. Early GE spawned thanks to era advanced historic event free GPs, but it's very weak (69 hammers where pre-patches it used to be worth 220 in a 6 pop city...) so its best use is a manufactory that I'll place over that desert wheat so that it benefits from spirit of the desert: standard tiles are competing with GP slots so I can only work the best of the best ones (luxuries, gpti, oasis and maybe switch to some mines later on).


Spoiler :

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Between TRs, militaristic ally (providing a nice UU) and ceremony (expos start work on cheap councils/lodges/herbalists) my tech pace is starting to catch up: Bronze Working (hoping to spot some iron in the nearby desert, but no luck, this desert is really...flat)-Military Strategy once I connect horses so that Valletta can start gift me Companion Cavalry-Fishing-Sailing-Writing->onward to Philosophy. Neither Roman Forum nor Hanging Gardens have been taken by anybody pre-70, hence I feel safe to go for the latter.


T90 Religion

Spoiler :

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I befriended Ahmad so he doesn't mind too much if I steal all his good desert tiles. Actually, I don't care if he does because I plan to attack him once I have a tech lead, we share a wide border and I can't be 100% safe in late game with two fronts open. In the north, William stole some settling spots to Genghis and the two are at each other throat right now.

Unsurprisingly Parthenon has been taken (AI really loves it) but that usually means an AI techs Drama before Philosophy: I do the other way around for Philo->Drama->Education and take the Oracle on my way there. I'm at 8 :c5culture::c5science: from my UA, nothing to write about yet but it makes up for 20% of my output and it speeds up GPPs, I'll have the second engineer ready for an early medieval wonder.

Religion: Genghis founded first few turns ago with Hero Worship and Orders, I'm second and everything is still on the table.

Snowballing is the name of the game so I prefer to go for yields now rather than planning for the (very) long term. Hence I'm a big fan of Veneration belief as my first follower: it provides flat yields so it's perfect for low population cities and unlike buildings doesn't require faith investment. Mastery at 1:c5goldenage: plus 1 of whatever specialist you're working is crap, I am working 2-3 specialists right now (can't fill all the available slots if I want to grow my capital, so once a GP is spawned I rotate and work the other specialist slots in order to spawn the next in line and play with my UA) and the expos are a long way until they'll be able to work any. Scaling follower beliefs or cooperation don't work well with low grow rate in my desert expos, and I don't plan to send food TRs to my capital any time soon either. The bonus :c5culture:/:c5gold: upon spending :c5faith: is especially nice after your first missionary, when I'll focus all the faith buy in the expansions to improve border growth. Creativity would have been an ok fallback plan, especially with early bazaars.

Founder wise, Ceremonial Burial is my pick due to good synergy with Arabia UA and crazy scaling yields should I manage to spread effectively.
Divine Inheritance lost a some appeal with the tradition rework but even before that I couldn't help feeling it was too backloaded: by the time I found my first GA already triggered (usually due to some CS quest I happen to complete on the way there) and the second one is going to happen in the midgame. Good only if you don't plan to spread. Transcendent Thoughts have been killed badly with low scaling yields and a cap, it's hard for me to enter Medieval with more than 3-5 cities converted and the game is decided by Industrial so only Renaissance trigger matters... I feel the belief should be reworked. Council of Elders simply doesn't scale, it feels good for maybe the first 4 missionaries then the yields are nothing to write about. Way of the Noble Truth offers tourism at a stage tourism doesn't matter, it rewards a come back mechanic that I never had a chance to test. Apostolic could work, I could work specialists only and let the capital grow thanks to active spread, otoh the scaler rewards a wider play, much alike Holy Law and Theocratic Rule, both adequate but not this time.



T99 Medieval

Spoiler :


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Medieval through Education, with plenty of leftover beakers thanks to Oracle. Also enough culture to complete Tradition. I spawned a Great Artist but was going to consume it in this era to get double culture yields from Splendor policy. Instead, I'll wait a bit more and grab Sankore as well.

I have just enough units to keep the fog of war safe for my caravans, but my gpt is quite high so can always rush buy something on demand. Outdated spears are being gifted to Valletta. William is settling the (quite awful) land in between me and him and I don't mind at all, it offers me some good trade routes. The barbarians that keep spawning and the fact that by now that leftover land is in colonization range for the Netherlands though make me willing to settle the leftover land around Mecca, so it's time the expansions pay for themselves and spawn a couple settlers now that the food loss will be easy to make up for. I'll then work on Barracks-Forges-Arenas to improve local production, given that I have not enough city states in my pocket to justify chanceries yet.

 

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T112 Sankore

Spoiler :

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The faith-GP engine starts to do its thing. Ceremonial burial at 5 cities in Medieval is already worth 200 :c5culture: 100:c5faith:, it'll get ridiculous soon. I saved a bunch of GPs for now, actually saving the GE a lil longer because nobody is going for the Theology wonders: I have vision on two holy cities, also the CSs are going to ask me to build them so I know that nobody started their construction yet, giving me some leeway. Expending those GPs grants me more than enough culture to open Artistry. That tree gives next to zero noticeable benefit right now (only the opener for the capital is worth it, and the free GP as my third policy) but the finisher alone makes me take it over the very solid Fealty alternative: Louvre, getting events from archeologists and hidden sites offer synergies too good to pass.

Morocco unsurprisingly founds a religion as well but thanks to Baghdad I also connected my incense monopoly and the faith output will let me fight a religion war. Genghis and William are still at war, that means I'll be able to first convert the Dutch cities: in order to avoid attrition I'll spend the first charge to convert a nearby CS first, then the second right after moving into enemy territory.

A fresh barb encampment spawns right where I wanted to settle my fifth city, and a barbarian invasion of Prague starts right now, that delays my expansion a bit but I don't want to settle in the tundra next to the whales, that's a fine spot as well but I need more passive vision if I want to forget about barbarian spawning and focus military elsewhere.



T122 Enhance, T123 Reform

Spoiler :

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Hagia Sophia is a a great wonder to snag, it nets two historical events and a church, also letting me focus on buying missionaries instead of saving for a prophet. I wait one turn to pop the prophet because I want to benefit from To The Glory of God instant yields as well, that mausoleum will be done in 1 turn in between investment and production focus for the capital. Inspired works could be a decent alternate reform pick: the early yields from GPTIs are comparable to the ones i get from expending GPs but I value the flexibility of GP picks in industrial more than saving the 2-3 turns needed to train an archaeologist. A better short term return I could get from Divine Teachings or Faith of the Masses but those work better with Fealty/Progress for a discount and instant yields.

Synagogues as 2nd follower, that's a good science boost for the capital and production for the expansions. Mandirs would have been okay, the food is easy to translate to production in those secondary desert cities or letting the capital work more GP slots but somebody founded Confucianism with it not long ago. I'm working very few quarries and 0 farms, Cathedrals would have been a pretty bad pick. Pagodas are solid even with just 2 religions but it'll take a bit before trade routes and passive pressure spread Buddhism or Tengrilism from nearby Morocco or Mongolia to me. Stupas are junk (no debate needed). Orders are taken and I don't plan to fight a lot. Churches lost a lot of appeal with how easy it is to trigger perma WLTK these days, also Hagia provided one for free in the only city that matters. Taking a no-building belief as 2nd pick is risky, as the passive pressure is really important, but if both synagogues and mandirs were taken I would have probably taken Diligence.

Enhancer: Zealotry. I know I just said I don't plan to fight a lot, but I plan to fight soon and I'm VERY behind in infrastructure compared to an authority or progress game, can't divert any more production or gold into units. The secondary benefits of more strategic resources and better missionary spread are cherry on top. I'm also going to produce a lot of faith soon and I don't want for it to be all burned in holy sites (pre-industrial prophets don't even trigger veneration). Symbolism would be the standard tall tradition pick, it puts sacred calendar to shame (seriously those two beliefs are too similar, but one works so much better than the other...); Abode of Peace is decent when spreading but it gives low value yields and there're not many CSs nearby. Other beliefs I didn't even look at in this game, they reward a wider play. Truth to be told I think enhancers are in a pretty bad spot balance wise right now.

Sitting on 20 Historical Events by now, and got one of every GP (2 GEs) working 4 specialist at most and only GE slots are set in stone. Borobudur is still up for grab, hence I'll save some missionary that is left with 1 spread only to benefit from the wonder upgrade before using their last action.


The Age of (slow) Discovery

Spoiler :

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I like to use my first Great Diplomat as a super scout, as he ignores borders and has very good movement. Revealing the land of Shoshone along a NW, few CSs and a Korean caravel. I'll settle an embassy once I run out of tiles, not planning to enter Genghis lands due to barbarians next to those northern CSs. I'm spamming a lot of missionaries now to get a hold on Pocatello cities before Tengri pressure becomes too strong, also converting Morocco cities on the way there before Islam grows too big and he can buy inquisitors.

Zealotry is already worth it for horsemen, they come at premium at 100 :c5faith: instead of 90:c5production: or 230:c5gold:, and I can upgrade to knights for 120 :c5gold: later. Compare that to 200 :c5faith: for catapults or composite bowmen that cost only little more hammers, or knights that will be at 300 :c5faith: 330 :c5gold: by the time of unlock, it's such a good deal I trade for more horses with Korea and Netherlands. Morocco has knights already and is building kasbah around Marrakesh and Fes, that's actually a good thing because it makes his cities a better target (the 5 dmg and the small defensive value of those improvements don't make a difference in any serious war).
Time to build up my supply cap, with barracks, armories and later even lighthouses in the new expansions right after the basic productive infrastructure (well/watermill and chanceries, with 4 allies they're now worth the hammers).

National Treasure as 3rd Artistry policy, I pick an Engineer and complete Borobudur in 1 turn with an investment: that wonder was teasing me for the past turns and I was debating Notre Dame over it but I'll be in a natural GA soon and a cathedral would be very weak. If I had to gamble on the wonder (read, if it wasn't doable in 1 turn) I would have settled a manufacture. Saving the GE was another option but it's going to be many turns before Renaissance wonders unlock and I want the instant yields now.



T147 Renaissance

Spoiler :

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After Education and Theology I went for the bottom tree tech: Steel first for armories then Physics->Machinery while buying horsemen, Chivalry->Compass buying crossbowmen and camel archers and upgrading knights (bad surprise, the upgrade cost of a companion cavalry is 205:c5gold: instead of 120 of a standard horseman, sounds buggy)->Gunpowder and with zealotry I instantly buy 3 cannons at full xp and morale in Medina (after unlocking national treasure I built the Heroic Epic there so that units gifted by Valletta benefit from it, now that I get free instant yields it's also time to build all those national wonders I ignored).

I broke my DoF with Ahmad and bribed Pocatello to war against him, they can't realistically conquer each other but it might prove a distraction.

I hit the 25 cities cap for belief scaler and enter the second natural GA only two turns ago, just to reiterate how poorly would Divine Inheritance compare in this situation.



T151 War!

Spoiler :

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Kasbahs in place, 3 caravans to plunder, nearby CS allied and a clear path to Fes are worth breaking the research agreement I had in place with poor Ahmad and risk any diplomatic repercussion I might have with Mongolia and Netherlands. I'm the first to Renaissance so Himeji is safe to hard build, I need the supply cap badly.

Teching toward Pisa because it's just a great wonder, I met England (definitely not sharing embassy with her until a good CS quest pops up and I'm sure she's friendly enough to not send spies to my capital) so only one civ left to meet, no hurry to unlock the Printing Press for World Congress until then.



T156 recap

Spoiler :

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Well that was a quick siege. I only lost some camel archers: seriously those dudes are a pretty meh unit, they make for a fast cheap resource free bait and provide flanking bonus for the knights but splash is useless on a 1 range unit and chance of withdrawal is too random especially against enemy mounted units. I'm going to keep some as mounted medics and as a cheap CS gift but I'll save myself some carpal tunnel and limit skirmishers at a reasonable number.

In the north, Mongolia is slowly chewing through William armies. I see some ordo being placed, wounded units retreating and Amsterdam is being hit. Sofia gifted me two quinquiremes that filled my supply cap but provided cheap upgrade to caravels and let me explore the other continent, where Greece is the only non founder and is being denounced and dogpiled.


Spoiler :

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I'm tech leader together with Sejong, everybody else is still in Medieval. I'm also at least 2 policies ahead of everybody else. There're a couple of low resource islands filled with barbs I'm tempted to settle in order to improve supply cap and protect my flank: with only 2 coastal cities I cannot afford a navy, and should Authority England do the typical England things and settle there it'll be tempting for her to harass me.



Spoiler :

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I'm quite proud of being the religious leader and not having found the time to build a shrine in my capital yet :trophy: By now wasting 1 turn for it is not worth it, there won't be enough hammer overflow in the queue either. I'm at 32 :c5culture::c5science: from traits, that's alright while not OP, but the main part of the UA is now providing 60-90GPP every trigger. I'm focusing on 3-4 GPs at time, the next batch is almost ready (and then I'll switch back to writers and merchants, while engineers are locked full time).
 
Cost of Companion Cavalry (and likely all other CS UUs) is set to -1, so it has a higher upgrade cost than something that takes hammers to build.
 
Ah alright, I never noticed that because usually CS gifts are 'in game' UUs. It's a bit unfair if you ask me, I was actually expecting a cheaper upgrade cost due to their higher CS. Anyway, I upgraded standard horsemen first to use them on the first wave when they were more at risk of dying, then upgraded the good ole companions and they net me two GGs very quick. :king:

T164 The Push. Also, World Congress unlocked.

Spoiler :

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A one sided war. I felt very mean when I shot that embarked diplomat down :deadhorse: I'm not going to bother with Rabat, as it is in pretty bad terrain. I secured my southern border, now vassalizing Morocco to keep him as a buffer and trade partner. I actually forgot to set taxes for him in this game, usually I milk all the gpt I can.

My army is up to date so I feel comfortable to tech the upper part of the tree only now. Astronomy next, and I buy a bunch of missionaries to convert Greece. Pisa net me another GE but I spot Globe being built in Seul, so I settle another manufactory. Sejong proved to be a very slow builder though, I could have snagged that wonder as well if I focused on it, oh well. I don't pursue Chicken Pizza because realistically speaking I could enter in permanent GA very soon.


Spoiler :

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Genghis conquers Amsterdam and then vassalizes William. He loves me, and I'm keeping defensive pacts up with both him and the Shoshone. First WC session is up and I propose something that makes everybody happy or neutral, as I realistically lack the votes to pass World Religion yet. I don't care much about the English and Greek proposals either so I'll just make sure to not downvote them, to keep them happy. I'm sending envoys to all the CS in range and actively pursue all CS quests even if that makes some AI unhappy though.

Rebuilding and connecting the Shoshone land requires me to rush buy some workers, now I remember I actually disbanded one some turns ago to have just enough gold to rush buy the reformation wonder, now I'm swimming in money. I keep faith buying some units even if the war is won just not to spawn too many prophets too soon, at least up to my supply limit in order to get culture through veneration and have a good deterrent force.

After I completed Artistry I built amphitheaters everywhere, and now I open Industry for two more trade routes, starting to make sea ones. The plan here is to go down the right Industry branch up to mercantilism as those policies are a good source of production, culture and science, while going down the right branch of rationalism too. Both trees left branches are underwhelming, especially in this map with few mountains/jungles/forests/quarries/mines/trading posts/anything that is being buffed by those policies. Thanks to my reformation belief I won't miss the finishers too much.

I can't help thinking I should have picked the Fealty opener before completing Artistry though, the Artistry last policies and finisher are not important right now while the faith discount and monasteries could have helped, and then I could have skipped the Free Thought policy that only offers me a slight buff to late game bulbing.


T174 A New World!

Spoiler :

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Those are pretty meh islands but I figure why not, better settle them than having England or Netherlands with higher naval supply on my doorstep. Two settlers are ready to be upgraded to pioneers and embark after I'm done researching banking: that's actually an old habit of mine since the time pioneers had a higher production cost, nowadays I could be more lenient with the timing. A barbarian camp on the northern island is actually hiding some marble, if I knew that (there's no way to know it since the encampment overrides the resources) I would have built the East India Company in Marrakesh to unlock the monopoly, sad face.

Printing Press->Astronomy->Banking->Economics->Architecture is the plan here, pursuing at least Uffizi and Porcelain Tower (wonders with free GPs for double HE). Now I halt every construction to build banks everywhere and get a nice gold to science converter.

William is being an ass and culture bombed my wine. I citadel him back, he's a vassal now so I don't bother keeping him friendly at all costs.

Spoiler :

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A quick look at the map and at my zealots ready to harass the other continent. Also pretty numbers from the GP expenditures in the past turns, more to come thanks to a successful coup quest.


T182 The Industrial Enlightenment

Spoiler :

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Such a beautiful turn. A bunch of GP spawning helped with culture, I spent a lot of culture in the past turns in order to get gold through veneration, that helps with science through banks, and I complete Architecture the same turn I have enough culture to unlock a policy. Enlightenment gifts me Scientific Theory and I enter Industrial. This actually lowers the wonder cost letting me complete uffizi and start on porcelain, that I complete with the first faith bought engineer. So, another artist and scientist, more, more!
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The two fresh oversea expansions grow quick thanks to production TRs from the two coastal cities, I also expand their borders very quick thanks to veneration buying synagogues and a bunch of missionaries to send into Korea and England lands. The plan is not to convert them, that would actually piss them, but to spread just enough that there's no religion majority in their cities, forcing them to use inquisitors or suffer heavy unhappiness and yield loss, at the same time making them impossible to fight the passive pressure from the Greek cities and oversea CSs now happily following the true religion. I'm going to leave some garrisons on those sea rocks just in case, England is being a bit delusional and went hostile, mostly due to me hoarding world wonders and following another religion. I also spot some settler of her trying to find a now-taken spot for a new colony. Pardon me, I'm playing to win this game.


T186 2nd WC

Spoiler :

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I went Acoustics before Archaeology because I needed few turns to catch up with infrastructure and build Public Schools. Sistine Chapel is a given. I also attempt Taj Mahal in Marrakech, the only city with followers of three different religions with pretty good production.

40 technologies and 16 policies, the closest competitor is Sejong with 35 and 12. :wavey:

First WC ends with no surprises, nobody cared about my weak proposal and Treasure Fleet is now active. Under Demographics I'm first in manufactured goods so I'll focus on that with all my cities, rearranging some specialists and working full engineers (as it is, in my expos only the guilds are being worked full time, with scientists up to the urbanization limit and engineers only when I need to shave a turn off the completion of a building); it should take 4-5 turns at most, by then I should be able to invest and complete the public schools by the time Archaeology unlocks.
In the second WC it's going to be time to make my delegates worth their salary, I have 8 against 4 for Greece and 2 for everybody else. World religion time, and judging by how well I spread it's going to pass without need to buy votes. Spies are busy rigging elections and failing coups (after the first successful one with 46% I failed two with 49%), I don't bother sending them to players these days, if not for a easy CS quest, as it takes very long for underwhelming returns and diplomatic issues.



T189 Diplomatic Failure

Spoiler :

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Never underestimate Genghis idiocy. He attacks Pocatello (what for? he can't realistically land a sea invasion there) and that triggers our defensive pact. Or was an incredible smart move from the AI to bypass our DoF now that he sees me as a worthy rival? After all I won the Treasure Fleet in his face and am spreading my religion over his vassal. I lose two research agreements and 6 trade routes, most of them close to completion :c5unhappy: My fault for having too many land TRs, now the only viable target city is Rabat so I turn most of them to production while making sure I build sea ones for more trade opportunities among different players. William has been caught even more unprepared though, he is going to lose a bunch of TRs and I'm going to answer another citadel of him with one of my own.



T196 Feeling good yo

Spoiler :

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Let be honest William army was a pushover. I unlock Metallurgy and then tech Navigation to keep a tech advantage, buying a bunch of muskets with zealotry while sacrificing some outdated knights and underpromoted tercios; all my treasured companion cavalries are being upgraded to lancers and never moving in for the greedy kill if that would leave them with no movement points left, only softening up the enemy front line before retreating and letting the ranged units deal the killing blow. In meanwhile I put the cannons in place and shot down the poorly placed Breda while rotating them. I'm going to raze it and move on. Rotterdam and Groningen otoh are hidden behind forests and hills covering any safe line of sight and I don't want to push too much, with Mongolian up to date cavalry ready to make me pay dearly for any overextension. I spot a couple of Sea Beggars but luckily William supply must be very low and I feel safe with my minimal navy. Building walls and castles on the islands, that with some CS gifts should be enough to avoid a random privateer fleet backstabbing me. I also make sure that I can always run a garrison to my coastal cities, who can put up walls and castles in 2 turns if any nearby ship is being spot. I already saw a caravel near Marrakesh and instantly garrisoned and fortified it.





T199 Ideology

Spoiler :


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Razing Breda but not making any war progress beyond. I'm teching toward Industrialization in order to spot coal (there MUST be some more resources in this desert) and I really don't want to divert from my path to unlock field guns yet, so I'm playing defensive. Valletta lost most of its units but I can protect it. William finally upgraded his longswordsmen to tercios but most of his army is gone, Genghis has a lot of units hidden in between the Dutch cities though. He's not making any progress in his war against Pocatello.

Now the good news, I'm opening Freedom and the tooltip makes me giggle as it says my people consider themselves part of the Atomic Era when everybody but me is in early Renaissance still, 6 policies behind. My first tenets will be economic union for 2 more TRs (I'll rush buy a couple of trade ships) and Creative Expression for flat yields, these give the most immediate benefits. I forgot the last time I was under 100% happiness. I'm influential with Morocco, popular with everybody else except Sejong, familiar at 43.4% and rising. Everybody is unknown to me, except Korea being exotic. Barbarians :king:. England and Korea didn't renew their open borders, worried about my cultural influence or pissed by the missionaries who knows. I'm sending my workers to chop down forests and jungles so that archeologists dig sites faster, Louvre just completed and I have 5 of them ready to improve the nearby sites, more historical events coming soon, I'm at 84 HE in 199 turns, averaging more than one every turn by now .

 
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Hugh effort and very interesting read, thank you! Interesting to read your thought on the religious beliefs as well. Gonna read the last part tomorrow.
 
More and more I think the days of Tradition right side first are ending, barb rush is too stronk and you can't play these super greedy low hammer strats without getting punished anymore really. I've made my comments about Tradition elsewhere but the bad early engineer has discouraged me from left side and that might be why my Tradition always sucks lately.

I agree a lot with your religious take and I always do the same stuff. Sacred Calendar should probably buff your whole civ not just your capital, would make it do a different thing at least. CoE nothing but a quick hit, Transcendence a much lamer version of CB in basically any situation, Conquering one is pure win more, Divine Inheritance too slow. I tend to find Theocratic very slow as well, I think the Founders are overall in a bad place now, worse since the AI always picks the bad ones first. Followers are much better balanced and a lot of them have various uses, will be a shame to see Veneration die soon though.

I love the Zealotry play for Tradition. So weak in building units but it can still make a ridiculous Faith engine from CB and funneling it into all those horsemen very nice. Plus it even makes Faith attacks stronger.

Overall what's your impression of Arabia's UA? You are milking it pretty well but the yields never really seem to wow me for the large amount of effort that goes in, compared to similar cheating bonus yield civs like Portugal and Metherlands. I guess the GPP help trigger CB so there is that. But once you are in Industrial so much of your yields is the GTG triggers anyway.
 
T206 Peace out

Spoiler :

civarab206.png


I have nothing to gain from a prolonged war so I sign a white peace with Genghis. I produce more faith than I can realistically spend for GPs and units so I decide to punish the infidel warmonger and actively convert him while the peace treaty lasts.

I'm going to be in permanent GA for the remainder of the game (only out of sheer GAPs, if I bother using a Great Artist with all my great works I have enough for 2 Golden Ages...), not having any +%GA length bonus is actually a plus because I trigger more historic events this way :D

Coal definitely doesn't spawn in desert, whoever thought that it was possible is a random nub. I do have enough for my core cities but if I want factories + stations/seaports everywhere I might build the slater mill as well, and I'm wonder whoreing hard so why not.

I was sort of losing interest in the game now, the last turns before victory can be a chore and I play suboptimally...



T211 War!

Spoiler :

civarab211.png


Oh look Korea prepared for a desperate sneak attack. That doesn't impress me much. I lose one TR and that's because of a random CS frigate, I don't bother building new ships because Sejong navy is a joke at this stage. I could have vassalized him to get influential faster but I ruled out that, I want to win peacefully and with the least amount of clicking now. I'm having some fun converting Mongolia with waves of suicidal zealots sent against armies of inquisitors and prophets, and I out-citadel William out of spite..

I am aiming at Radio and trying to get to the second tier 3 tenet to be influential with Korea and ready to build Utopia the CEP around the same time. This turn I unlock my first 2nd tier tenet (it says 1 turn left but I'll get there by spending a bunch of faith...) and it's going to be the New Deal, here, get ready for some yield porn:


T216 Modern Era (and yield porn)

Spoiler :

civarab216.png


Electricity->Corporations->Radio is the plan. Now every scientist is being bulbed, Shoshone and Morocco are my only RA partners and their science is crap so those are pretty weak ones even with Porcelain but every bit helps. The desert is indeed rich of aluminium, for what is worth. There's probably a lot of oil and uranium under there but, spoiler, we're not going to play long enough to discover it.



T222 Corporations

Spoiler :

civarab222.png


Screenshot taken before turning every city production into corporate offices, the same turn corporations unlocked due an investment + Empire State Building Engineer bulb that grants me the Trader Sid's Inc. Yeah I should have bulbed a Writer, or sent a musician to Sejong (who peaced out very quick) but I'm trying to have fun here. About that, I took Covert Action and my spies are bullying every CS that happens to shift alliance, Greece is not happy but the rewards are tasty. It takes only 5 turns to move and make introductions, then those CSs are locked for 20 turns. I have 11-13 CS under my control all time, even after I stopped making envoys out of laziness.

I keep my army upgraded and at supply cap whole time, 2nd under military score (pretty much a tie) with Genghis and he doesn't attack me or Pocatello anymore. Good.



T229 War! But it's not important.

Spoiler :

civarab229.png


Alexander attempt to steal the show with a out of the blue declaration of war is so inconsequential he doesn't even deserve a screenshot, instead let look at all my pretty theming boni that I filled this turn. Bonus in the background, Noobism being graciously adopted in Mongolia.



T235 I won! But I have to click next turn 10 more times...

Spoiler :

civarab235.png


Also Atomic Era after I bulb that scientist. World Fair won by a whisker, the free policy is my 2nd tier 3 tenet and I get influential with Sejong right now. I probably lost some turns here because if I rearrange my great works my tourism improves by 20%! Never trust the optimize button after you unlock the Louvre, the game filled my expos museums (why I even bothered building those is beyond me) in between some turns and I lost the theming in my capital. I also forgot (did I ever know?) I cannot speed up the CEP with an engineer, I should have deleted some sea trade routes in order to send all production to the capital earlier. Ah well live and learn.


T245 I won!

Spoiler :

civarab245.png


A total failure, as I didn't make in time to nuke anybody and I didn't even complete my ideology. 1k+ tourism and that funny border growth overflow in my capital are good enough for a screenshot though.

 
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Overall what's your impression of Arabia's UA? You are milking it pretty well but the yields never really seem to wow me for the large amount of effort that goes in, compared to similar cheating bonus yield civs like Portugal and Metherlands. I guess the GPP help trigger CB so there is that. But once you are in Industrial so much of your yields is the GTG triggers anyway.

It's not an astounding UA, for the most part it rewards you for things you already want to do and pigeonholes the civ into Tradition. It indeed fueled the GPP faith engine and I played for it instead of adopting a more generic gameplan. I came to the conclusion the best part of Arabian kit is the bazaar, it's easy to forget about it but it is cheap and provides much needed science and faith in the early game. Camel Archers I should never ever build again but that's my personal gripe with skirmisher units, 1 or 2 in an army are enough, and I reroll Genghis or Attila every time :p
 
Coups won't be that easy next version :shifty:
 
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