3.13 Impeachment event bug

ori

Repair Guy
Retired Moderator
Joined
Dec 17, 2005
Messages
16,561
Location
Baden-Württemberg, Germany
The Impeachment event gives the player two choices, the first one:
Code:
<Tag>TXT_KEY_EVENT_IMPEACHMENT_1</Tag>
&#8722;
    <English>
Then the impeachment should proceed, if that's the people's will.
</English>
results in the following:
Code:
<iHurryAnger>6</iHurryAnger>
<iHappyTurns>10</iHappyTurns>
i.e. it causes 6 hurry :mad: AND 1 :) (for ten turns) in ALL cities - given the text I suspect that the 6 :mad: is a bug in either case this choice would cripple any civ that takes it and the second one:
Code:
<TEXT>
<Tag>TXT_KEY_EVENT_IMPEACHMENT_2</Tag>
&#8722;
    <English>
That's an overreaction. The President has gotten the message that his administration needs to improve.
</English>
gives just 2 turns of revolt in the capital AND a lasting benefit for its courthouse - so the first one is definitely out of whack :)

Edit: also when looking at Solver's Events it just has the :) and NOT the 6 :mad:
 
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