Gokudo01
Emperor
Good. It shouldn't be easy to fight wars without losing any units.
I agree that a production bonus when constructing military units should be a feature in the Honor tree. Previous versions of the mod had this.
The first and the second issues are related so i will talk about them in the same place.
In 3.16, we already have got 15% bonus construction to military units.
The problem is : You don't have any raw production bonus. it leads to meaningless bonus. You get 1 bonus production every 7 production. But you don't have any grow bonus to work all these mine and pasturage to make it worth except if you want to keep your capital with 4 or 5 citizens.
which leads me to the second point. You can't sustain wars if you have a capital with 5 citizens. Because you will lose units and liberty/tradition will get new units faster than you ( more population so more production or multi cities allowing multi production )
Pillaging generates a lot of gold in the early game, as IIRC it isn't era linked at all. But it *should* be tough to maintain an early army, maintenance costs are what stop military power from spinning out of control.
I think we agree that you pick honor for early warfare. But early (if i attack with units from early classical area for example ), you don't have that much to pillaging ( at least in immortal, they still don't have improved every tiles )
Moreover, it's hard to produce your units and when you have them out, it's hard to sustain the maintenance cost ...
I have to disagree with you about "what stop military power".
There are also unhappiness, science gap, the lack of road for reinforcement ( yes when it takes 10 turn to bring a new units to the heart of battle, you should start to think about the peace ), etc ...
I don't see this as a problem. Going big military early is a strategy with risks and rewards. If you pull it off, it should be rewarding (and part of the problem is that it isn't rewarding enough, because of how bad puppets are and how hard it is to get courthouses early).
But if you don't pull it off, you should be out-teched.
I didn't say it shouldn't be like that. liberty get out-tech early by tradition and it's not a problem. But liberty's advantages offset its issues.
Which is not the case with Honor.
Other strategies should have risks and rewards too: focus too much on expansion and you might over-extend and get conquered. Focus too much on tall/wonder/infrastructure building and you might get hemmed in by expansionist neighbors. Those have serious consequences too.
you gave free walls + free production to liberty to help them against conquest although you said that wide empire should be vulnerable to conquest.
I just like to get the same kind of reasoning behind Honor.
Tradition is, early, so powerful. I can win any kind of victory from tradition. His only weakness is late when its bonus starts to fade off. By this time, you have the science edge. If you have the science edge, you can do almost what you wants. That's how civ 5 is.
Wants to expands now peacefully : get order and/or exploration, find an island( +2 coastal tiles help a lot ) Feed these cities with internal trade route and they will be big so fast you won't believe it.
Wants to expands now on your neighbour : you have the science edge :Your units are stronger than them. Fight knights with lancers, musket man with Great war infantry, towns with artillery and destroyers. Get autocracy and kick their ass.
Wants to stay tall and still be powerful : get Freedom.
Moreover early you are the hardest one to conquest : You get garrison bonus and high population cites have got more strength.
sorry i fail to find any weakness to tradition.
So it's very easy to devolve into situtations where military power is unambiguously the best strategy to do, every game.
it's still one of the best way to win. the only difference is now, you fast-tech with tradition and 3 cities. Befriend military states to get free units in order to defend yourself.
get artillery/destroyer + autocracy, kill them all.
You didn't solver the issue, you just narrowed the path and made some UU useless.