[Vote] (3-16) Proposal: consolidate most chopping bonuses on Bronze Working

Approval Vote for Proposal #16 (instructions below)


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    75
  • Poll closed .

Legen

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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.

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VP Congress: Session 3, Proposal 16

Spoiler Relevant info on chopping bonuses :
Chop unlock:
Forest : Mining tech
Jungle: Trapping tech

Base chopping time:
Forest: 6 turns
Jungle: 8 turns

Chopping bonuses from techs:
Bronze Working: +20 :c5production:
Iron Working: +20 :c5production:
Machinery (medieval era): reduce chopping time by 2 turns
Biology (modern era): reduce chopping time by 2 turns

Note: settling a city on top of a forest or jungle provides half of the usual production from chopping bonuses (i.e. 10 :c5production: at Bronze Working, 20 :c5production: at Iron Working) to that city.


Proposal:
  • Bronze Working now grants 40 :c5production: upon chopping a forest/jungle and reduces chopping time by 2 turns.
  • Iron Working and Machinery lose their respective chopping bonuses.

Rationale:

The chopping bonuses tend to be an afterthought on the three listed techs right now, having too low of an impact by the time they come online. It makes sense to consolidate most of them in a single tech and turn it into a proper tactical consideration. A quick source of production on cities with a high demand for it: Capital rushing a wonder, Tradition's (miserable) secondary cities, Montezuma greeting you, etc.

This also helps in those cases of iron being right under a forest, allowing you to improve it earlier and get a better :c5production: production compensation for the delay.
 
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Proposal sponsored by DImensiondog.
 
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