Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 19
Right now Indirect Fire can be picked as a leaf promotion in a number of places, and I'd argue it belongs in none of them:
1) Indirect Fire can be taken on Siege units before Field Guns. I'd argue this is a little bit lame because when you upgrade to the Field Gun you lose the promotion. Maybe it sometimes might make sense to do, but you'd always do it with a heavy heart.
2) Indirect Fire can be taken on Archery units. I'd argue this perverts the whole purpose of the Archery line, which is sort of a more rough-and-tumble ranged unit than Siege, meant for fighting other units and occasionally being hit on the front line. It's also extremely antithematic with some of them like Machine Guns.
I propose that the Indirect Fire promotion can no longer be selected on level ups, and is only available henchforth to all the units which natively get it as a basic promotion.
This has an extra good effect in that it limits the power of the Range promotion which is often taken with it. Range by itself is much less objectionable because terrain blocking becomes such a thing; the real problem is ranged indirect units which don't require careful positioning and are relatively untouchable. Sure, this can recur once you get to Field Guns selecting Ranged, and happens naturally with Artillery, but at that point the natural counters to this nonsense are rapidly approaching or already exist: Bombers and Tanks.
In the older eras there is no such convenient way to deal with a Ranged Indirect Composite that just hoarded too many promotions, and once it gets those it'll inevitably hoard more as now it can play things totally safe and never has to be exposed to any sort of danger again. It's something that doesn't belong until the Industrial age in my opinion (Babylon nonwithstanding I guess but at least that's their whole thing.)
This solution also preserves the "coolness" of Range and Logistics at full strength in and of themselves. Though these are both strong promotions with big effects, I'd argue Indirect Fire's combo with Ranged is responsible for the most gross effects. Cutting out Indirect Fire lets the rest of the ecosystem live in peace.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 3, Proposal 19
Right now Indirect Fire can be picked as a leaf promotion in a number of places, and I'd argue it belongs in none of them:
1) Indirect Fire can be taken on Siege units before Field Guns. I'd argue this is a little bit lame because when you upgrade to the Field Gun you lose the promotion. Maybe it sometimes might make sense to do, but you'd always do it with a heavy heart.
2) Indirect Fire can be taken on Archery units. I'd argue this perverts the whole purpose of the Archery line, which is sort of a more rough-and-tumble ranged unit than Siege, meant for fighting other units and occasionally being hit on the front line. It's also extremely antithematic with some of them like Machine Guns.
I propose that the Indirect Fire promotion can no longer be selected on level ups, and is only available henchforth to all the units which natively get it as a basic promotion.
This has an extra good effect in that it limits the power of the Range promotion which is often taken with it. Range by itself is much less objectionable because terrain blocking becomes such a thing; the real problem is ranged indirect units which don't require careful positioning and are relatively untouchable. Sure, this can recur once you get to Field Guns selecting Ranged, and happens naturally with Artillery, but at that point the natural counters to this nonsense are rapidly approaching or already exist: Bombers and Tanks.
In the older eras there is no such convenient way to deal with a Ranged Indirect Composite that just hoarded too many promotions, and once it gets those it'll inevitably hoard more as now it can play things totally safe and never has to be exposed to any sort of danger again. It's something that doesn't belong until the Industrial age in my opinion (Babylon nonwithstanding I guess but at least that's their whole thing.)
This solution also preserves the "coolness" of Range and Logistics at full strength in and of themselves. Though these are both strong promotions with big effects, I'd argue Indirect Fire's combo with Ranged is responsible for the most gross effects. Cutting out Indirect Fire lets the rest of the ecosystem live in peace.
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