3 Cities - 6 Trade Routes

Discussion in 'Civ5 - General Discussions' started by R0gue, Aug 6, 2013.

  1. R0gue

    R0gue Noble

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    Hi guys, Just a question have anybody tried to build three cites with 6 trade routes.

    2 trade routes of food to each of the 3 three cites. This is probably a good idea. But with three cites growing quickly. Would happiness become a problem early on @ the early stage of the game?
     
  2. Bibor

    Bibor Doomsday Machine

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    Land or sea routes? I doubt the +16 food is very useful until you open a decent amount of specialist slots.
     
  3. R0gue

    R0gue Noble

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    All land trade routes. the sea ones are way to populated with barbs. With only a tridmere to protect the trade routes. It can be very costly.
     
  4. VainoValkea

    VainoValkea Emperor

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    It works, but is not necessary the best use of your ships and isn't really possible in the early stages of the game either. You won't have 6 trade routes until mid-game, unless you're Venice.
     
  5. R0gue

    R0gue Noble

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    I had four trade routes as Zulus, quite early. Only because I got the wonders that give extras trade routes.
     
  6. Duponey

    Duponey Chieftain

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    The advantage of the "intern" trade routes is that they won't theorically be caught by the barbarians during the early game but :
    -- It may be better to use them to gain some gold instead as the beginning of the game is now more difficult on that part.
    -- The amount of happiness needed for such an idea may be a problem but it depends on the level of the game you are playing as it may be a lot easier to find some happiness if you are playing the low levels.
    -- I don't know what you call exactly "early game". If it extends to the point when you are able to dispatch some production to your cities, you may want to reconsider sending it instead of food, or one of each.
    -- Crazy growth may create another problem : you will need some land to work when your cities will have many inhabitants. In the capitol, you will probably be fine but secondary cities may need you to buy them some land to work.
    -- Last but not least, you should really reconsider the naval trade routes as they produce twice the amount of caravans. If you have to buy some ships, do it and use only one route per city and the three extra routes to get some gold to maintain your naval army. You will have then the same amount of food via trade routes but some troops and probably some gold with that, which seems to be a good idea...
     
  7. VainoValkea

    VainoValkea Emperor

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    Four isn't six, I'm afraid. You'll reach six trade routes in the midgame, approximately.
     
  8. malitano

    malitano Warlord

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    If you had three coastal cities close to each other it should not be too difficult to protect sea trade routes.
     

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