sabo
My Ancestors were Vikings
geeez the more I play this game the more questions I have, thanks everyone for being so patient with me
1. If I put a fortress around a strategic resource on my coast, like say coal. Will it protect it from AI's ship bombardment
2. When one of my units is automatically moving, what's the preference I need to set to stop upon reaching an enemy unit. I have "Cancel orders for enemy combat unit" selected but my guys still fly right by him and I can't even take a shot at him.
3. And this is the biggie, AI took one of my cities on an island 2 squares from my coast, that was the only city he controlled within 1000 miles. I loaded up a Galleon 5 squares away from that city. I moved it to within 2 squares of said city and within his line of site. I thought "No problem, hows he gonna know it's loaded with calvary?" Well as you veterans probably already know, out comes a frigate to sink my Galleon from the city he stole from me, well I survived that attack but then he sends out an Ironclad to finish me off. Wierd things have happened like this before so I decided to try an experiment. I reloaded that turn but THIS time I put the Galleon 4 squares away, out of his line of site and positioned to invade next turn and much to my expectations he found me again!! HOw is this possible?? I didn't try it again cuz like I said, things like this have happened before. Luckily I survived the Frigate and Ironclad this time around or I"d probably throw my PC out the window. I'd love to see the source code for this game
REM Disregard Fog of war
IF ENEMY-UNIT WITHIN REACH
DEL ENEMY-UNIT
a little Basic, COBOL, and DOS batch language mixed together but you get the picture
I can understand the AI giving itself alittle help cuz lets face it, it don't think like a human and sometimes it ain't too bright. But I think random meetings with the enemy should be just that, random. Please don't tell me that yes the computer cheats and it knows where all my units are all the time regardless of fog-of-war, if that's the case it will take alot of fun out of playing this game for me.
Sabo <<-- my initials, Scott Allen Bowman
1. If I put a fortress around a strategic resource on my coast, like say coal. Will it protect it from AI's ship bombardment
2. When one of my units is automatically moving, what's the preference I need to set to stop upon reaching an enemy unit. I have "Cancel orders for enemy combat unit" selected but my guys still fly right by him and I can't even take a shot at him.
3. And this is the biggie, AI took one of my cities on an island 2 squares from my coast, that was the only city he controlled within 1000 miles. I loaded up a Galleon 5 squares away from that city. I moved it to within 2 squares of said city and within his line of site. I thought "No problem, hows he gonna know it's loaded with calvary?" Well as you veterans probably already know, out comes a frigate to sink my Galleon from the city he stole from me, well I survived that attack but then he sends out an Ironclad to finish me off. Wierd things have happened like this before so I decided to try an experiment. I reloaded that turn but THIS time I put the Galleon 4 squares away, out of his line of site and positioned to invade next turn and much to my expectations he found me again!! HOw is this possible?? I didn't try it again cuz like I said, things like this have happened before. Luckily I survived the Frigate and Ironclad this time around or I"d probably throw my PC out the window. I'd love to see the source code for this game
REM Disregard Fog of war
IF ENEMY-UNIT WITHIN REACH
DEL ENEMY-UNIT
a little Basic, COBOL, and DOS batch language mixed together but you get the picture
I can understand the AI giving itself alittle help cuz lets face it, it don't think like a human and sometimes it ain't too bright. But I think random meetings with the enemy should be just that, random. Please don't tell me that yes the computer cheats and it knows where all my units are all the time regardless of fog-of-war, if that's the case it will take alot of fun out of playing this game for me.
Sabo <<-- my initials, Scott Allen Bowman