Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,222
Proposal:
AI civs refuse ("Impossible!") to buy a strategic resource until they have researched a tech that unlocks a unit or building that uses it.
Rule exception: if a city-state quest demands a given strategic resource, the AI will ignore tech progression regarding that strategic resource while that quest is available.
Details:
It is sometimes pointed of a strategic resource being used for trade before it has any use, treating it as a human exploit. This proposal intents to address it at the AI level, rather than at the tech tree, and hopefully end with an overall smarter AI.
Amendment:
AI civs refuse ("Impossible!") to buy a strategic resource until they have researched a tech that unlocks a unit or building that uses it.
Rule exception: if a city-state quest demands a given strategic resource, the AI will ignore tech progression regarding that strategic resource while that quest is available.
Details:
- Earliest technologies for a generic civ:
- Horse: Animal Husbandry
- Iron: Iron Working
- Coal: Railroad or Steam Power
- Oil: Combustion or Flight (you can unlock planes before Oil reveal)
- Aluminum: Ballistics or Alternative Energy
- Uranium: Nuclear Fission or Alternative Energy
- Special cases:
- Egypt (horse): Military Strategy or Mathematics
- The Iroquois (iron): Steel
It is sometimes pointed of a strategic resource being used for trade before it has any use, treating it as a human exploit. This proposal intents to address it at the AI level, rather than at the tech tree, and hopefully end with an overall smarter AI.
Amendment:
- Added rule exception related to city-state quests demanding a strategic resource.
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