Counterproposal to: https://forums.civfanatics.com/threads/3-13-proposal-ancient-classical-bottom-tech-shakeup.681354/
Proposal:
Forge/Siege Foundry moves from Iron working to Bronze Working
Cost reduced from 150
to 110
(consistent with T2 ancient buildings)
Forge bonuses remain unchanged.
Earth Mother Changed to God of Fire
+1
to Mines on Resources
+2
to Forges
Colossus moves from Metal Casting to Iron Working
Cost reduced from 250
to 200
(consistent with T1 classical)
Number of Policies Required lowered from 5 to 4 (consistent with T1 classical)
Wonder bonuses remain unchanged
Rationale:
I think the idea presented in the original proposal has a strong core that is soured by going too far. We can do some nice simple shifts to give more oomph to the south side of the tree without disrupting strategies or needing entirely new resources. This proposal is easy to do, and focuses exactly on the problem, giving more incentive to get to bronze working and then to iron working.
Proposal:
Forge/Siege Foundry moves from Iron working to Bronze Working
Cost reduced from 150


Forge bonuses remain unchanged.
Earth Mother Changed to God of Fire
+1


+2


Colossus moves from Metal Casting to Iron Working
Cost reduced from 250


Number of Policies Required lowered from 5 to 4 (consistent with T1 classical)
Wonder bonuses remain unchanged
Rationale:
I think the idea presented in the original proposal has a strong core that is soured by going too far. We can do some nice simple shifts to give more oomph to the south side of the tree without disrupting strategies or needing entirely new resources. This proposal is easy to do, and focuses exactly on the problem, giving more incentive to get to bronze working and then to iron working.