Tehulotl
Chieftain
- Joined
- Mar 26, 2022
- Messages
- 47
I clearly heard the Universe yell at me: Officially, you are the BOSS.
I farted, and said: Yeah yeah cool, whatever, but shut up and let me play Colonization!
I am 42 now, and I remember playing Colonization, when RAM shortage was a serious issue! And now, the Universe called me "BOSS", cause I played Colonization DOS version on my 55inch4K, layed back on my couchbed in two metres distance, ah, decadence, is soooo fun, did I mention that decadence is soooo fun? These old gfx are not THAT annoying in two metres distance, thnx babe!
Well, whatever. It IS 30 years Colonization now! Released in 1994, and now, it is 2024, so, 30 years.
I played 4 games, 30Sep til 5Oct, always Conquistador dif3 Spanish, Sergio Sainz, Luiz Sainz, Carlos Sainz, and the last, Salazar Sainz, yeah! Independence 1695. I got 184 points for early Independence, BUT, the most score you get by people, you should boom and come to the units limit, outmaxed, you get the most points imo, so, early bells for early boom, then press people into the towns until full to the brim - THEN, Independence, brings most score.
My point is.
I nearly never played the Original America game, cause the landmass is too vast (I prefer small landmass and archipelago for a perfect game ratio), and, to be honest, too SHTy - but this, I found out, well, yesterday, very recently, while modding the Original America Map, AMER2.MP. The Colonization 3.0 version includes the Map Editor, and you can draw own maps. What I did, or, found out, is, that it is actually useful. My first impression was: Well.... I just can place the terrain? No Indian Villages? No Goody Huts? No Special Resources? WTF. But these things are placed randomly after loading the map via Play Original America game, choose map.
What you CAN DO IS, to use the Tribe.txt for the AMER2.MP, cause if you use the AMER2.MP, ONLY THEN the Tribe.txt will place the Villages onto the coordinates from within the Tribe.txt, so that you actually can alter amount and position of all Villages of the Original America game of Colonization - and this is my point.
I nearly never played the Original America game, cause the landmass is too vast, AND, while modding the AMER2.MP, most places of famous towns like New York, Quebec, Montreal, Miami, Austin, San Diego, LA, San Francisco, Seattle, Vancouver, are SHT, whole Mexico is SHT, and many placements of Villages LACK HARD. Years ago, I just had the feeling that I dont like the Original America game, now I know why - all these famous locations are NOT drawn good enough to handle towns - cause where no hills, there no ore, there no tools, there no mighty town! CRAZY. Aztecs just 4 towns - boring. Incas just 5 towns - boring. Tupi in Inner Brazil missing, cause Villages cannot be placed on Rain Forest - empty map, boring. Mexico and Texas are a huge forest - plain wrong. Aztecs are just a bunch of Indians, not a vast Empire - boring. Same with Incas. Many locations, where you would like to build a town, a famous town, or just a beautiful town, and this aspect of Colonization I DO LOVE, to create mighty beautiful towns - many locations you cannot use caused by said lack of hills! WTF. The sheer amount of LACK, made me dislike the Original America game.
Well, all of these points are fixed, just 30 years later.
I altered the AMER2.MP slightly, but really really good. I altered the Tribe.txt to max out the possible 85 Indian Villages instead of the 59 existing ones (minus the missing Tupi Rain Forest ones!), so that Aztecs and Incas now are EMPIRES, and all positions should be far better, so, map far better, Indian Villages placements far better. Mexico and Texas and California far better, plus some minor tweaks, it is just a far better map now, and far more fun - cause now, it should be possible to found all famous and well-known towns.
See? California. I told Blake already: Step1: Land FORM. Step2: Geography. Step3 was missing: Prepare the possible famous spots of famous towns for these famous towns! I put Arctic onto the possible/and YES, PLANNED spots for Vancouver, Seattle, San Francisco, Salt Lake City, LA, a little down San Diego - YES, you SHOULD draw/plan these out, YES! Blake told me to deliver some Screenshots, cause XXX sells. And yes. I could deliver the pic of the Aztec Empire, this is beyond dope, but I dont want to ruin the discovery, instead, the better California!
So, AMER2.MP, check, Tribe.txt, check, plus, I altered the Names.txt, and this includes prizes and unit stats, and all the good stuff, for example: Since 1994, I HATED Caravels. 4 squares "fast", 2 cargo slots - who the heck needs that? The first thing to do is to buy a Galleon and BURN the fugging Caravel - to just NEVER USE IT AGAIN. Now, 6 squares fast, 4 cargo slots, you could use it, at least, you could use it now, and keep it in service!
name move cargo cost:
Caravel 6 4 1000
Merchant 8 4 2000
Galleon 7 6 4000
Privateer 8 1 4000
Frigate 6 1 5000
ManOWar 6 6
Believe me! Privateers are maximum fun this way, basically all ships are great now. ManOWar need 6 cargo slots to unleash the full sixpack each attack, and, I saw the French unleash 4 Cavalry out of their Caravel, and this is far better! To use Privateers as pure Hunters, and just for fast Emergency Cargo, and... what if your Privateer sinks a full to the brim Caravel? Think about that. Once it was 2 out of 2, easy, now, it is 1 out of 4.
Another point was to make Indians a threat, so, their Infantry is faster with 2, and their Cavalry is a really bad idea now - cause, if you watch Youtube about the Comancheria, and the Apache and Comanche and Texas Ranger Wars - the Indians, mounted, with guns, were a REALLY BAD IDEA. So....... I just altered AMER2.MP to a far better version, Tribe.txt to a far more fun version to support the Original America game and the AMER2.MP, and the Names.txt for better prizes and stats - and a little higher stakes for the allowance to build certain buildings.
All in all, and this might shock you, BRUTAL 29 kb of heavy files!
EDIT 8Oct: A little more since I altered Europes Privateer and Galleon cost up to 4000 in Viceroy.exe.
Special thanks to @pavelbel who found out where.
I call it COLMOD24. EDIT 16Oct: Since I did this COLMOD 6-8Oct, and my COLWIN MOD 9-16Oct, I called both COLDOS MOD and COLWIN MOD, and uploaded them here:
YEEEEHAW!
EDIT 8Oct: I made SURE that any location at the coastline would be a possible fit for famous towns, US Westcoast first, then US Eastcoast, both functional and beautiful now - and then, towns like Lima, Santiago, Buenos Aires, Rio de Janeiro.
My thinking is, that a Human Player would LOVE to place the correct famous towns into correct famous place - and if ALL OF THESE PLACES have no hills, or, no forests, they will always nag, will always lack, and this was a key element for me to dislike this map, but as I said - I found this out, just by modding the AMER2.MP, it became crystal, that almost ALL spots were malfunctional! Westcoast, Eastcoast, are far better drawn now, the Plains east of the Rockies, Texas, Mexico, Cotton just in the South around Texas and New Orleans, Florida Swamps, Florida Keys, East Brazil Mountains/Hills.
I gave my best knowledge to improve the AMER2.MP to a maximum possible fun with all locations well done, North America AND South America. Cause the Original Colonization AMER2.MP, if you look closer, had almost ALL famous important locations malfunctional, landscapes plain wrong, etcetera, and now, it should be far better!
I farted, and said: Yeah yeah cool, whatever, but shut up and let me play Colonization!
I am 42 now, and I remember playing Colonization, when RAM shortage was a serious issue! And now, the Universe called me "BOSS", cause I played Colonization DOS version on my 55inch4K, layed back on my couchbed in two metres distance, ah, decadence, is soooo fun, did I mention that decadence is soooo fun? These old gfx are not THAT annoying in two metres distance, thnx babe!
Well, whatever. It IS 30 years Colonization now! Released in 1994, and now, it is 2024, so, 30 years.
I played 4 games, 30Sep til 5Oct, always Conquistador dif3 Spanish, Sergio Sainz, Luiz Sainz, Carlos Sainz, and the last, Salazar Sainz, yeah! Independence 1695. I got 184 points for early Independence, BUT, the most score you get by people, you should boom and come to the units limit, outmaxed, you get the most points imo, so, early bells for early boom, then press people into the towns until full to the brim - THEN, Independence, brings most score.
My point is.
I nearly never played the Original America game, cause the landmass is too vast (I prefer small landmass and archipelago for a perfect game ratio), and, to be honest, too SHTy - but this, I found out, well, yesterday, very recently, while modding the Original America Map, AMER2.MP. The Colonization 3.0 version includes the Map Editor, and you can draw own maps. What I did, or, found out, is, that it is actually useful. My first impression was: Well.... I just can place the terrain? No Indian Villages? No Goody Huts? No Special Resources? WTF. But these things are placed randomly after loading the map via Play Original America game, choose map.
What you CAN DO IS, to use the Tribe.txt for the AMER2.MP, cause if you use the AMER2.MP, ONLY THEN the Tribe.txt will place the Villages onto the coordinates from within the Tribe.txt, so that you actually can alter amount and position of all Villages of the Original America game of Colonization - and this is my point.
I nearly never played the Original America game, cause the landmass is too vast, AND, while modding the AMER2.MP, most places of famous towns like New York, Quebec, Montreal, Miami, Austin, San Diego, LA, San Francisco, Seattle, Vancouver, are SHT, whole Mexico is SHT, and many placements of Villages LACK HARD. Years ago, I just had the feeling that I dont like the Original America game, now I know why - all these famous locations are NOT drawn good enough to handle towns - cause where no hills, there no ore, there no tools, there no mighty town! CRAZY. Aztecs just 4 towns - boring. Incas just 5 towns - boring. Tupi in Inner Brazil missing, cause Villages cannot be placed on Rain Forest - empty map, boring. Mexico and Texas are a huge forest - plain wrong. Aztecs are just a bunch of Indians, not a vast Empire - boring. Same with Incas. Many locations, where you would like to build a town, a famous town, or just a beautiful town, and this aspect of Colonization I DO LOVE, to create mighty beautiful towns - many locations you cannot use caused by said lack of hills! WTF. The sheer amount of LACK, made me dislike the Original America game.
Well, all of these points are fixed, just 30 years later.
I altered the AMER2.MP slightly, but really really good. I altered the Tribe.txt to max out the possible 85 Indian Villages instead of the 59 existing ones (minus the missing Tupi Rain Forest ones!), so that Aztecs and Incas now are EMPIRES, and all positions should be far better, so, map far better, Indian Villages placements far better. Mexico and Texas and California far better, plus some minor tweaks, it is just a far better map now, and far more fun - cause now, it should be possible to found all famous and well-known towns.
See? California. I told Blake already: Step1: Land FORM. Step2: Geography. Step3 was missing: Prepare the possible famous spots of famous towns for these famous towns! I put Arctic onto the possible/and YES, PLANNED spots for Vancouver, Seattle, San Francisco, Salt Lake City, LA, a little down San Diego - YES, you SHOULD draw/plan these out, YES! Blake told me to deliver some Screenshots, cause XXX sells. And yes. I could deliver the pic of the Aztec Empire, this is beyond dope, but I dont want to ruin the discovery, instead, the better California!
So, AMER2.MP, check, Tribe.txt, check, plus, I altered the Names.txt, and this includes prizes and unit stats, and all the good stuff, for example: Since 1994, I HATED Caravels. 4 squares "fast", 2 cargo slots - who the heck needs that? The first thing to do is to buy a Galleon and BURN the fugging Caravel - to just NEVER USE IT AGAIN. Now, 6 squares fast, 4 cargo slots, you could use it, at least, you could use it now, and keep it in service!
name move cargo cost:
Caravel 6 4 1000
Merchant 8 4 2000
Galleon 7 6 4000
Privateer 8 1 4000
Frigate 6 1 5000
ManOWar 6 6
Believe me! Privateers are maximum fun this way, basically all ships are great now. ManOWar need 6 cargo slots to unleash the full sixpack each attack, and, I saw the French unleash 4 Cavalry out of their Caravel, and this is far better! To use Privateers as pure Hunters, and just for fast Emergency Cargo, and... what if your Privateer sinks a full to the brim Caravel? Think about that. Once it was 2 out of 2, easy, now, it is 1 out of 4.
Another point was to make Indians a threat, so, their Infantry is faster with 2, and their Cavalry is a really bad idea now - cause, if you watch Youtube about the Comancheria, and the Apache and Comanche and Texas Ranger Wars - the Indians, mounted, with guns, were a REALLY BAD IDEA. So....... I just altered AMER2.MP to a far better version, Tribe.txt to a far more fun version to support the Original America game and the AMER2.MP, and the Names.txt for better prizes and stats - and a little higher stakes for the allowance to build certain buildings.
All in all, and this might shock you, BRUTAL 29 kb of heavy files!
EDIT 8Oct: A little more since I altered Europes Privateer and Galleon cost up to 4000 in Viceroy.exe.
Special thanks to @pavelbel who found out where.
I call it COLMOD24. EDIT 16Oct: Since I did this COLMOD 6-8Oct, and my COLWIN MOD 9-16Oct, I called both COLDOS MOD and COLWIN MOD, and uploaded them here:
ColWin Evolution
THE INTRODUCTION OF A WORKING BEAUTIFUL COLWIN Intro1: If Colonization for Windows would have two things: good looking units and resource icons, AND an easy working stage to get it to run - it would be a great alternative for ColDos, cause it is .MP and .SAV compatible, you just can copy and...
forums.civfanatics.com
YEEEEHAW!
EDIT 8Oct: I made SURE that any location at the coastline would be a possible fit for famous towns, US Westcoast first, then US Eastcoast, both functional and beautiful now - and then, towns like Lima, Santiago, Buenos Aires, Rio de Janeiro.
My thinking is, that a Human Player would LOVE to place the correct famous towns into correct famous place - and if ALL OF THESE PLACES have no hills, or, no forests, they will always nag, will always lack, and this was a key element for me to dislike this map, but as I said - I found this out, just by modding the AMER2.MP, it became crystal, that almost ALL spots were malfunctional! Westcoast, Eastcoast, are far better drawn now, the Plains east of the Rockies, Texas, Mexico, Cotton just in the South around Texas and New Orleans, Florida Swamps, Florida Keys, East Brazil Mountains/Hills.
I gave my best knowledge to improve the AMER2.MP to a maximum possible fun with all locations well done, North America AND South America. Cause the Original Colonization AMER2.MP, if you look closer, had almost ALL famous important locations malfunctional, landscapes plain wrong, etcetera, and now, it should be far better!
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