3000 Bc

Turn log and save to follow. To avoid confusion. The scout starting on the upper left will be known as scout 1. The scout on the lower right will be known as Elvis, wait no he'll be scout 2.

3000BC Piparoo takes over for *Satis

2950 Scout 2 moves NW

2900 Worker finishes corn improvement and moves to elephants. Scout 2 pops hut for 32 gold. Scout 1 moves NE.

2850 Wolves spotted SW of scout 2. Worker begins elephant camp improvement. Archer complete. Karakorum begins production on another archer to escort eventual settler.

2800 Nothing to see here. Scout 2 moves W.

2750 Scout 1 moves NE. Horses spotted NW of Karakorum!! Scout 2 moves W.

2700 Bronze Working completed. Animal husbandry begun. Slavery instituted. Lions spotted N of Scout 1. Lion attacks scout 1. scout 1 takes some damage but defeats lions. Archer completed. Production of Settler begun. Worker completes elephant camp and moves to construct cottage.

2650 Scout 1 begins to heal. Scout 2 heads N.

2600 Judaism founded in a distant land. Worker begins construction of cottage.

2550 Piparoo steps down as overlord. Bows before wcil our next turn player.

Cheers! and happy thanksgiving for those of you in the states.

PS Karakorum also grew to size 5 in there but I forget when.
 

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Piparoo said:
Turn log and save to follow. To avoid confusion. The scout starting on the upper left will be known as scout 1. The scout on the lower right will be known as Elvis, wait no he'll be scout 2.

Since units can be named individually, I strongly suggest we do so. (How-to: Click on the name "Scout" on the unit panel on the left buttom corner of the screen, a rename unit dialog will pop up.)
 
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