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3360 Bc

Discussion in 'Team Mad Scientists' started by HUSch, Dec 15, 2008.

  1. HUSch

    HUSch Secret-monger

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    1. Ari heals, picture there
    2. Pyt goes where
    I vote 3

     

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  2. Rantamplanzzz

    Rantamplanzzz Chieftain

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    For exploring i would go 6, but its mor econservative to go 9 in case we have soem enemy comming.

    I would go 9 since i think exploring jungles its not that important
     
  3. topas

    topas Prince

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    I vote to move
    Pyt 3.
     
  4. peter grimes

    peter grimes ...

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    Aristotle heal (and trap another rabbit :drool:)
    Pythagoras 6 - I don't think anyone can get to us quite yet :shifty:, unless it's with a scout. But scout's can't enter an enemy city, right? :hmm:
     
  5. Hummel

    Hummel Warlord

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    Pythagoras 3
     
  6. DaveShack

    DaveShack Inventor Retired Moderator

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    Here is an overview picture to help decide exploration direction.



    Do we want to focus more on the green hash area, or the yellow hash? I think it depends on whether we'd rather find possible copper in a coastal area, or inland.

    Do we know where we want our 2nd city to go?

    I'm leaning more towards exploring the green area. Pythagoras could go 3 and then 9 next turn, but that would probably leave an unexplored gap. Moving 9,3,9 the next three turns would get into a good position to check out the green with few gaps. Moving 6 right now might miss the square 2 from the gems.
     

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  7. HUSch

    HUSch Secret-monger

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    Til now Pyt goes my plan 1 postet 3520 here.
    The Question near or away is part the question, when we 'll build our first settler, because then Pyt must be there to lend defence, and before he must look after copper in the green.
     
  8. peter grimes

    peter grimes ...

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    I'm seeing our second city close-by to the capital - perhaps to grab the ivory or gems for early :)... in which case Pythagoras should scout the green area. Of course, access to copper is more important than :) at this point :yup:
     
  9. HUSch

    HUSch Secret-monger

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    My plan for Pyt's way, to see the green, Dave

     

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  10. DaveShack

    DaveShack Inventor Retired Moderator

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    Thanks, that's the type of thing I was hoping to see. :yup:

    The one turn at a time decisions for warrior moves were starting to get me worried.
     
  11. Unionfield

    Unionfield Warlord

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    I vote for 6.
     
  12. ruggi

    ruggi Chieftain

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    1. Ari heals
    2. Pyt as DaveShack (green area) + HUSch (1->12) describe
     
  13. peter grimes

    peter grimes ...

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    I like the look of that plan. i suppose we'll only need to discuss possible changes from the route if we something tempting.

    I suggest that this exploration plan be posted in a different thread (the planning thread :dunno:). This way I won't have to search through an old thread to find the info I'm looking for *winky winky*
     
  14. DaveShack

    DaveShack Inventor Retired Moderator

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  15. topas

    topas Prince

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    I like HUSch's plan for Pytagoras and would move Pyt. according to it unless we find something really interesting.

    So my vote would still be
    (Ari heal)
    Pyt 3


    edit: When will we play our turn?
     
  16. HUSch

    HUSch Secret-monger

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    Thx Dave

    I 'll play now like the plan.
    I can't play, it's not our turn, i think.
    I 've send a pn to the last player.
     
  17. HUSch

    HUSch Secret-monger

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    I 've played
     

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