Delvemor
Warlord
- Joined
- Feb 8, 2020
- Messages
- 266
CS quests asking for a number of buildings in the empire in exchange for a production boost in the capital vary greatly in terms of opportunity cost, making them either very good or totally not worth it to the point that the CS might be trolling the player. Currently, the CS will ask for the required building in all your non-puppet cities 50% of the time, half of them 25% of the time and a number in between 25% of the time.
For example, if you have an empire of 12 cities and Lhasa really likes the idea of you having hotels, they will ask you to build 12 hotels 50% of the time or 6 hotels 25% of the time. The former is ridiculously bad in terms of production return, the latter is much more reasonable. The hotel is situational and expensive to build once unlocked. This is less of an issue for culture UI civs like Brazil, France or Morocco going for a culture victory, but for other civs you will usually build only a few of them. Spending hammers and gold for a few extra hotels that you don't need is doable and reasonable, in which case the quest is worth the investment. But 50%+ of the time Lhasa will be like "Nah man, that's not enough. You gotta build a hotel in every corner of your empire, or no deal." Furthermore, the times a CS asks for a higher number of buildings doesn't seem to correlate with the production bonus in the capital from the reward. Correct me if I'm wrong.
The proposal is the following: Adjust the values so the CS requires a building in all of your non-puppet cities 25% of the time, half of them 25% of the time, and a number in between 50% of the time.
Edited after receiving feedback from notaspambot, nekokon and CrazyG
For example, if you have an empire of 12 cities and Lhasa really likes the idea of you having hotels, they will ask you to build 12 hotels 50% of the time or 6 hotels 25% of the time. The former is ridiculously bad in terms of production return, the latter is much more reasonable. The hotel is situational and expensive to build once unlocked. This is less of an issue for culture UI civs like Brazil, France or Morocco going for a culture victory, but for other civs you will usually build only a few of them. Spending hammers and gold for a few extra hotels that you don't need is doable and reasonable, in which case the quest is worth the investment. But 50%+ of the time Lhasa will be like "Nah man, that's not enough. You gotta build a hotel in every corner of your empire, or no deal." Furthermore, the times a CS asks for a higher number of buildings doesn't seem to correlate with the production bonus in the capital from the reward. Correct me if I'm wrong.
The proposal is the following: Adjust the values so the CS requires a building in all of your non-puppet cities 25% of the time, half of them 25% of the time, and a number in between 50% of the time.
Edited after receiving feedback from notaspambot, nekokon and CrazyG
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