(3UC) 3rd Unique Component Project

I have uploaded the files for download now. Just check the front page.

I also added a list of what's in the 4UC project to the front page. :)
 
Sorry to complain, but as a brazillian I have to say I don't like the choice for the 4th component very much. Seems very generic and "mosqueteiro" literally means "musketeer" in portuguese.

If I were to choose I would pick the Bandeirantes. They were explorers and settlers who searched the land for gold and, infamously, for indigenous people. But they played a big part in our history as they were responsible for greatly increasing our territory.

I obviously do not like what the guys did, but history is history and every civilization has stuff they shouldn't be proud about. It's more historically significant than a generic musketman, and you can twist them as something more positive like many authors did.

Now what they could replace is up for grabs, "scout" seems an obvious choice but it's too much of an early unit and that would be anachronous. Maybe have it replace the musketmen and add this ability:

When conquering a barbarian camp, can settle a 3 population city there and then. Increased vision, movement in jungle and forest, and has increased strength vs barbarians.

(Not sure if this ability is possible without dll though)
 
Can Flax be build on Floodplains?

No, they can't. Just flat plains and grassland.

Sorry to complain, but as a brazillian I have to say I don't like the choice for the 4th component very much. Seems very generic and "mosqueteiro" literally means "musketeer" in portuguese.

If I were to choose I would pick the Bandeirantes. They were explorers and settlers who searched the land for gold and, infamously, for indigenous people. But they played a big part in our history as they were responsible for greatly increasing our territory.

I obviously do not like what the guys did, but history is history and every civilization has stuff they shouldn't be proud about. It's more historically significant than a generic musketman, and you can twist them as something more positive like many authors did.

Now what they could replace is up for grabs, "scout" seems an obvious choice but it's too much of an early unit and that would be anachronous. Maybe have it replace the musketmen and add this ability:

When conquering a barbarian camp, can settle a 3 population city there and then. Increased vision, movement in jungle and forest, and has increased strength vs barbarians.

(Not sure if this ability is possible without dll though)

I'll consider it. Bandeirantes had been suggested before, but enslavement seemed to be the cornerstone of the unit, so I went with a UU Musketman, who (from what I've researched) played a large role in Brazil's history. But yeah, I can see what I can do with the Bandeirante.
 
You could go with a Voluntário da Pátria, from the Paraguyan War.
 
You could go with a Voluntário da Pátria, from the Paraguyan War.
Problem with that is 1) it's a bit close to when pracinhas come up (industrial era) and 2) Brazil will have 2 combat gun units that aren't thematically that different from each other.

Bandeirantes will present a more distinct approach to a 4th unique component.
 
Problem with that is 1) it's a bit close to when pracinhas come up (industrial era) and 2) Brazil will have 2 combat gun units that aren't thematically that different from each other.

Bandeirantes will present a more distinct approach to a 4th unique component.

Rifling vs Plastics? Plus I'd rather have good mechanics than thematical differences.
 
Rifling vs Plastics?
Pracinhas is modern, riflemen is industrial. Bandeirantes would be set around the Renaissance, so the window between units would be wider.

Plus I'd rather have good mechanics than thematical differences.
Bandeirantes offer a lot more potential for mechanics than Voluntários. Voluntários would be just... meh.

I understand if you're against it because of the slavery thing but c'mon, if we get hung on morals then we would have to erase most of Civ 5 (I mean Genghis Khan? Attila? I could go on).
 
I agree with Wodhann
Bandeirantes is a better choice IMO
Both me and another forumer suggested them as a 4th unique for Brazil a couple pages earlier
 
Now we need 5th Unique Component.
 
Is it possible to have a system whereby you choose from a big set of uniques for your civ? Like 8 different options for england, persia, etc. Obviously would require an effton of work, but is it even possible?
 
Now we need 5th Unique Component.

Ha. Somebody else can start that one. Although if you are serious, I have a few extra components lying around that I threw out in favor of the current ones. (Greek Platonic Academy, Hunnic Pasture UI, Roman Thermae, and Assyrian Statue of Sargon)

Is it possible to have a system whereby you choose from a big set of uniques for your civ? Like 8 different options for england, persia, etc. Obviously would require an effton of work, but is it even possible?

Well, yeah, I suppose. There is that "Brazil All-uniques" mod that gives Brazil all the UBs and UUs. Good luck coming up with ideas for the Huns, Assyrians, or the Iroquois.

EDIT:
I have a working Bandeirante. Currently is not slowed by Jungle terrain and always heals as though it were in friendly territory (since Bandeirantes would spend long periods of time exploring. Has a small (-10%) penalty against cities to account for faster healing.
 
I logged in just to say, as a brasileiro, that I agree 200% (because 100 is not enough) with Bandeirantes. Despite their ill deeds, they guys were just too damn important in the exploration of the land. I strongly recomend reading the link provided by Wodhann - if you didn't already.

And the "not slowed by Jungle terrain + always heals as though it were in friendly territory (since Bandeirantes would spend long periods of time exploring)" is perfect for the unit. In fact, since forests are usually easier to navigate than jungles, you could change the first part to "not slowed by Jungle and Forest terrain".


Down with the Mosqueteiro! Go Bandeirantes, go!


===

Also, I have an opinion about the Aztec 4thUC, which is listed as "Aztec Sacrificial Altar (Temple) +1 Happiness"

It needs to give +2 hapiness insted. Why? Because:

- Egypt: Burial tomb = +2 hapiness
- Songhay: Mud mosque = +2 culture
- Persia: your own new Fire temple = +1 faith +1 tourism

Every unique temple is giving +2 extra something, why should the Aztecs get the short end of the stick? ;)
 
Which for a start aren't even present in Brazilian History (unlike the Minutemen from America) nor are they iconic (like the Musketeers from France).

Yeah, if you're going for a 4th Unique, go for something that's either somewhat important in history or thematic.
 
Which for a start aren't even present in Brazilian History (unlike the Minutemen from America) nor are they iconic (like the Musketeers from France).

Are you attacking the mosqueteiro or the bandeirante? :confused:
 
Also, I have an opinion about the Aztec 4thUC, which is listed as "Aztec Sacrificial Altar (Temple) +1 Happiness"

It needs to give +2 hapiness insted. Why? Because:

- Egypt: Burial tomb = +2 hapiness
- Songhay: Mud mosque = +2 culture
- Persia: your own new Fire temple = +1 faith +1 tourism

Every unique temple is giving +2 extra something, why should the Aztecs get the short end of the stick? ;)

The Burial Tomb also has a drawback of making Egyptian cities more tantalizing to conquer.

The Sacrificial Altar and Skola each give +1 happiness because an extra point of happiness per city is a really strong change. It encourages ICS and a wide playstyle, and can be difficult to balance. An extra point of happiness is worth more than +2 culture.

Which for a start aren't even present in Brazilian History (unlike the Minutemen from America) nor are they iconic (like the Musketeers from France).

Yeah, if you're going for a 4th Unique, go for something that's either somewhat important in history or thematic.

I tried, though. Muskets seemed to have played a large part of Brazil's history. My initial idea was to have a "Triple Alliance" soldier (from the Paraguayan War), but I didn't like how it turned out, so I made it the generically-named Mosqueteiro instead.
 
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