N.Core
1st Class of Neoa
Part 2 of the 3 proposals around Pioneer and Colonist.
There are some buildings that I always feel they shouldn't be in Colonist.
Proposal: Remove Harbor and Windmill on Colonist instant buildings, and add Walls instead.
Rationale: Harbor on Colonist is kinda OP to me I think, you can get instant Historic Event by just starting a trade route from new cities. Also, Windmill on Colonist is ridiculous to me, it literally unlocked 1 tech before Colonist. Add instant Walls instead on Colonist, so then newly settled cities can at least have some defense and also make resettlement better, also to compensate additional city HP lost from Harbor.
There are some buildings that I always feel they shouldn't be in Colonist.
Proposal: Remove Harbor and Windmill on Colonist instant buildings, and add Walls instead.
Rationale: Harbor on Colonist is kinda OP to me I think, you can get instant Historic Event by just starting a trade route from new cities. Also, Windmill on Colonist is ridiculous to me, it literally unlocked 1 tech before Colonist. Add instant Walls instead on Colonist, so then newly settled cities can at least have some defense and also make resettlement better, also to compensate additional city HP lost from Harbor.
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