pineappledan
Deity
Current Martial Law:
Yield penalties in puppeted cities reduced to 60% (from 80%).
Constabularies provide +1 , and garrisons no longer require Gold maintenance.
This proposal references this implemented change from Congress 3:
Problem:
Yield penalties in puppetted cities reduced to 60% (from 80%)
Garrisons no longer require Gold maintenance, and provide +1 , and +4
(dropped constabulary bonus)
The bonus moves from a situational and costly building to a simple garrison bonus, making it easier to use., and consolidating a stronger incentive for Garrisons on a single policy.
Yield penalties in puppeted cities reduced to 60% (from 80%).
Constabularies provide +1 , and garrisons no longer require Gold maintenance.
This proposal references this implemented change from Congress 3:
(3-13a) Proposal: Authority (2/2) - Replace Militarism's Garrison bonus with Barracks requirement
Problem:
- Colonialism and Martial law are the 2 1st-tier policies in the Imperialism line. Martial Law is clearly inferior to Colonialism.
- Martial law boosts a very bad building (constabulary) and gives a very weak gold bonus for unit maintenance reduction. Its only useful ability is the puppet yield penalty reduction, which is situational.
- Authority lost its garrison bonus last version, so this weak one in Imperialism is the only one left
Yield penalties in puppetted cities reduced to 60% (from 80%)
Garrisons no longer require Gold maintenance, and provide +1 , and +4
(dropped constabulary bonus)
The bonus moves from a situational and costly building to a simple garrison bonus, making it easier to use., and consolidating a stronger incentive for Garrisons on a single policy.
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