[Vote] (4-13) Proposal: Give more Science to Freedom

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Nov 19, 2010
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Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.

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VP Congress: Session 4, Proposal 13
Add +1 Science to Specialists to Capitalism. Increase the % modifier on Space Procurements to 20% (from 10%). They would now be:

Capitalism: Specialists in each of your cities generate Happiness instead of creating Unhappiness.
Specialists generate +1 Gold and +1 Science.

Space Procurements:
May invest in Spaceship parts with Gold.
Allows you to build Spaceship Factories in half the usual time.
+20% Science from Research Labs.

Rationale: Freedom isn't as competitive as Order when it comes to Science Victory. To be fair, Freedom has to compete with 5 free Research Labs and 2 free Technologies (Order).
Order also gets its +10% Science on a Tier 1 Tenet (Worker's Faculties), as opposed to a Tier 3 Tenet (Space Procurements).

See: AI Statistics here: https://forums.civfanatics.com/threads/3-2-ai-only-game-statistics.682732/
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Proposal sponsored by Legen.
I have the same statistics but they found that Freedom is more of a tourism victory, and giving culture victory competitors an edge in science as well is a complete detriment as I've found in my 250+ war-focused game research.
I just don’t really know if this is necessary.

Freedom doesn’t have many explicit bonuses for science, but it has lots of indirect things like the specialist bonuses. Space Procurement is so good that it makes up for the lack of raw science, while Order has more of a focus on conventional yields.
I think it's necessary. Space Procurement takes so long before its strong part can act that you're often just going for non-ideologies policies in order to get more science, instead of Freedom tenets. That would be ok for Autocracy, which is supposed to lack in science, not for Freedom, who is supposed to lack for Domination.
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