Timeline:

Proposal: Based on this chart, reducing the military power requirement will make some neighboring civilizations more likely to pledge at least 1-3 more civs depending on the amount you have available! We could establish a vote to reduce this requirement to 50%.
Indirect Effect
This will cause a little more drama to happen to warmongers, bullies, and greedy city-state hoarders.
This will cause city-states likely to resist bullying due to more availability of a pledge.
This will make city-states stronger due to more availability of a pledge.
It will make quests stronger a tad bit, however, the number of major civilizations being able to pledge would help those who are in the middle get that extra yield than snowballing players who are already ahead of the game.
This will make amplified influence decay more common especially when city-states feel attacked, weakening a civ's grip when they are pledging their protection to them.
Those who play on higher difficulty should enjoy an easier requirement to pledge and not suddenly lose their requirement to pledge just because the AI lost units that got replaced with a higher level.
Thoughts?
- Vanilla BNW: Anyone could pledge to protect.
- CSD: Pledge to Protect increases the City-State's combat strength
- VP: Pledge to Protect now requires 1 of the 3 requirement (being allied, connected with roads, or a trade route with them) making it harder to pledge.
- VP: Now requires 60% military power.

Proposal: Based on this chart, reducing the military power requirement will make some neighboring civilizations more likely to pledge at least 1-3 more civs depending on the amount you have available! We could establish a vote to reduce this requirement to 50%.
Indirect Effect
This will cause a little more drama to happen to warmongers, bullies, and greedy city-state hoarders.
This will cause city-states likely to resist bullying due to more availability of a pledge.
This will make city-states stronger due to more availability of a pledge.
It will make quests stronger a tad bit, however, the number of major civilizations being able to pledge would help those who are in the middle get that extra yield than snowballing players who are already ahead of the game.
This will make amplified influence decay more common especially when city-states feel attacked, weakening a civ's grip when they are pledging their protection to them.
Those who play on higher difficulty should enjoy an easier requirement to pledge and not suddenly lose their requirement to pledge just because the AI lost units that got replaced with a higher level.
Thoughts?
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