Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 4, Proposal 20
This one proposal was overkill. Lategame building maintenance already far outweighed all other expenses pre-implementation, and now it just got crazier. I mean, just look at this:
Meanwhile gold income was nerfed in various ways that makes it hard to stay net positive unless you skip the buildings and work processes instead.
Detailed proposal:
Change lategame building maintenance values back to their previous values as detailed in the table below. Note that Wire Service maintenance is changed to 8 instead of 6 for consistency.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 4, Proposal 20
This one proposal was overkill. Lategame building maintenance already far outweighed all other expenses pre-implementation, and now it just got crazier. I mean, just look at this:
Meanwhile gold income was nerfed in various ways that makes it hard to stay net positive unless you skip the buildings and work processes instead.
Detailed proposal:
Change lategame building maintenance values back to their previous values as detailed in the table below. Note that Wire Service maintenance is changed to 8 instead of 6 for consistency.
Spoiler Table :
BUILDING_ARSENAL | 6 | INDUSTRIAL |
BUILDING_FACTORY | 7 | INDUSTRIAL |
BUILDING_HOTEL | 6 | INDUSTRIAL |
BUILDING_MILITARY_ACADEMY | 6 | INDUSTRIAL |
BUILDING_MUSEUM | 6 | INDUSTRIAL |
BUILDING_PUBLIC_SCHOOL | 6 | INDUSTRIAL |
BUILDING_SEAPORT | 7 | INDUSTRIAL |
BUILDING_STOCKYARD | 7 | INDUSTRIAL |
BUILDING_THEATRE | 6 | INDUSTRIAL |
BUILDING_TRAINSTATION | 7 | INDUSTRIAL |
BUILDING_BROADCAST_TOWER | 8 | MODERN |
BUILDING_HOSPITAL | 8 | MODERN |
BUILDING_LABORATORY | 8 | MODERN |
BUILDING_MINEFIELD | 8 | MODERN |
BUILDING_WIRE_SERVICE | 8 | MODERN |
BUILDING_AIRPORT | 10 | ATOMIC |
BUILDING_BOMB_SHELTER | 10 | ATOMIC |
BUILDING_MEDICAL_LAB | 10 | ATOMIC |
BUILDING_MILITARY_BASE | 10 | ATOMIC |
BUILDING_POLICE_STATION | 10 | ATOMIC |
BUILDING_STADIUM | 10 | ATOMIC |
BUILDING_HYDRO_PLANT | 10 | INFORMATION |
BUILDING_INTERPRETIVE_CENTER | 10 | INFORMATION |
BUILDING_NUCLEAR_PLANT | 10 | INFORMATION |
BUILDING_SOLAR_PLANT | 10 | INFORMATION |
BUILDING_SPACESHIP_FACTORY | 10 | INFORMATION |
BUILDING_TIDAL_PLANT | 10 | INFORMATION |
BUILDING_WIND_PLANT | 10 | INFORMATION |
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