Problems: Counterspies are too weak and are rarely used. When a counterspy kills an enemy spy, their mission is completed anyway, which doesn't make much sense.
Proposal:
Proposal:
- When a counterspy kills an enemy spy, the mission does not come into effect (no gold/tourism/tech is stolen etc.)
- To make up for this, kill chance is slightly decreased with an additional modifier: -10% kill chance for every level the attacking spy is above the first level (the level of the attacking spy is currently not considered in the kill chance calculation)
- The level restrictions for counterspy missions are removed, giving more options to use also low-level spies defensively
Spoiler The four counterspy missions :
- +50% chance to Identify and/or Kill foreign Spies.
- +10% chance to Identify and/or Kill foreign Spies. City Ranged Attacks are 50% stronger while Spy is active in this City.
- +25% chance to Identify and/or Kill foreign Spies. +2 Happiness and -25% Unhappiness from Needs in the City.
- +15% chance to Identify and/or Kill foreign Spies. Merchants, Engineers, Scientists, Artists, Writers, and Musicians all produce +1 of their basic Yield.
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