Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 4, Proposal 25
Proposal:
Wind Farm: change +1 culture, gold, production per worked tile to +1 culture, science, production
Hydro Plant: change +3 prod, gold, food per lake/river tile to +3 prod, science, food.
In short summary, we are removing the gold and adding in science.
Rationale: Time and time again when I get to the late game, I just ignore wind and hydro plants. At this point in the game, I find its all about the science. I am often going for SV if I've made it this deep in the tree, and I have all the culture policies I really need. I only care about science at this point, and so only the plants that generate science are actually worthwhile to me. This change brings in some science for wind and hydro plants, now making them competitive with their cousins.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 4, Proposal 25
Proposal:
Wind Farm: change +1 culture, gold, production per worked tile to +1 culture, science, production
Hydro Plant: change +3 prod, gold, food per lake/river tile to +3 prod, science, food.
In short summary, we are removing the gold and adding in science.
Rationale: Time and time again when I get to the late game, I just ignore wind and hydro plants. At this point in the game, I find its all about the science. I am often going for SV if I've made it this deep in the tree, and I have all the culture policies I really need. I only care about science at this point, and so only the plants that generate science are actually worthwhile to me. This change brings in some science for wind and hydro plants, now making them competitive with their cousins.
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