amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Original Proposal Here.
New Proposal:
Make Pioneer and Colonist settle puppet cities instead, and add a new instant building for Pioneer and Colonist called Colony.
Colony:
No maintenance
100% Capture Chance
Eliminate extra
Unhappiness from an
Occupied City
+50% Maintenance to all Buildings if City is a puppet
City cannot be Razed.
Spawns one Luxury Resource on a tile. (Luxury Resource is one that didn't spawn during map generation. Maybe have a pool of 3 luxuries that gets picked from after map generation?)
Spawns 3 quantity of a random Strategic Resource on a tile. Strategic Resource must be revealed by the City owner.
Rationale:
The counterproposal aims to accomplish the following:
New Proposal:
Make Pioneer and Colonist settle puppet cities instead, and add a new instant building for Pioneer and Colonist called Colony.
Colony:
No maintenance
100% Capture Chance
Eliminate extra


+50% Maintenance to all Buildings if City is a puppet
City cannot be Razed.
Spawns one Luxury Resource on a tile. (Luxury Resource is one that didn't spawn during map generation. Maybe have a pool of 3 luxuries that gets picked from after map generation?)
Spawns 3 quantity of a random Strategic Resource on a tile. Strategic Resource must be revealed by the City owner.
Rationale:
The counterproposal aims to accomplish the following:
- Make mid-game expansion (Pioneers) and late-game expansion (Colonist) viable and more attractive
- With a Luxury Resource and Strategic Resource spawning, the new Cities have greater potential.
- Colonists serve the role of both securing a strategic location and possibly spawning a desirable strategic resource (like Coal)
- Make "colonies" worthwhile Cities to target at times
- Depending on the Luxury and/or Strategic Resources spawned, the city may have value to warmongers
- Have some downsides so players have to weigh the pros and cons
- If the City is a puppet, then building Maintenance is increased by 50%. There's a tradeoff where the Cities either drain your treasury while they get developed as puppets or they are underdeveloped and slows down tech and policies.
- Addresses the issue where this strengthens Wide only and hurts Tall. Wide will either have even less Gold or falls behind somewhat in techs and policies.
- Little more thematic
- Colonies serve to export raw resources. These new expansion will provide them in the form of a Luxury and some Strategic Resources.
- Colonies don't have the same level of loyalty towards their civilization so they won't suffer Occupation Unhappiness when conquered and annexed by foreign powers
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