4000BC Huts

Discussion in 'Civ4 - Strategy & Tips' started by Maydrock, Apr 9, 2007.

  1. Maydrock

    Maydrock Prince

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    Does it matter if I pop a hut with my warrior versus popping it with my culture when I build a city?
     
  2. martin031

    martin031 Warlord

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    I don't know. I usually let my borders do it, because in my head I think it is like a scout, and that is what I let myself believe.

    On a side note, I am trying to move up to Monarch level. My first game I popped my first hut, got Bronze Working. Next Hut was iron working. I was in the classical era before my borders even expanded.
     
  3. ori

    ori Repair Guy Super Moderator

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    it is even better than a scout. E.g. at Noble difficulty a warrior has equal chances of popping the following:
    Code:
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    
    Now a Scout cannot get Barbarians so these are simply omitted (the game rerolls a random number and only gives up after the 10th try):
    Code:
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    
    A city can not heal or gain experience so these are omitted as well:
    Code:
    <GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    
    This means that the chances of getting something useful increase in the order of warrior<Scout<City...
     
  4. scooter

    scooter Prince

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    @Ori

    Thanks for that post, but where did you find this, and how do these vary by difficulty level?
     
  5. ori

    ori Repair Guy Super Moderator

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    you find these values in
    ...\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\GameInfo\Civ4HandicapInfo.xml
    and
    ...\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\GameInfo\Civ4HandicapInfo.xml

    and each difficulty has its own list:
    Spoiler Goody Lists from the Vanilla file (I don't think it changed in Warlords...) :

    Code:
    [B]Settler:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_SETTLER</GoodyType>
    				<GoodyType>GOODY_SETTLER</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_WORKER</GoodyType>
    				<GoodyType>GOODY_WORKER</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    			</Goodies>
    
    [B]Chieftain:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_SETTLER</GoodyType>
    				<GoodyType>GOODY_SETTLER</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_WORKER</GoodyType>
    				<GoodyType>GOODY_WORKER</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    			</Goodies>
    
    [B]Warlord:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_SETTLER</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_WORKER</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
    [B]Noble:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
    [B]Prince:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
    [B]Monarch:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
    [B]Emperor:[/B]
    <Goodies>
    				<GoodyType>GOODY_HIGH_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
    [B]Immortal:[/B]
    <Goodies>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
    [B]Deity:[/B]
    <Goodies>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_LOW_GOLD</GoodyType>
    				<GoodyType>GOODY_MAP</GoodyType>
    				<GoodyType>GOODY_WARRIOR</GoodyType>
    				<GoodyType>GOODY_SCOUT</GoodyType>
    				<GoodyType>GOODY_EXPERIENCE</GoodyType>
    				<GoodyType>GOODY_HEALING</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_TECH</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    				<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
    			</Goodies>
    
     
  6. DaviddesJ

    DaviddesJ Deity

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    Isn't Healing excluded if your unit is not damaged?
     
  7. ori

    ori Repair Guy Super Moderator

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    Didn't think of it, but you are right... The point is the same just read "damaged warrior and scout" above :rolleyes: Still a city cannot gain experience either...
     
  8. Maydrock

    Maydrock Prince

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  9. oyzar

    oyzar Have quit civ/forums

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    so if you turn of barbs huts get increasingly better as you move up in difficulty level...
     
  10. druidravi

    druidravi King

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    Healing!!. I never saw a goody hut healing me. Maybe because mostly I don;t send injured units on goody hunts or was it a feature they wanted to introduce and didn't??
     
  11. ori

    ori Repair Guy Super Moderator

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    Yep - and the warrior becomes as good as a scout (just with one movement)...

    It works - I've had that sometimes with scouts, but I would not risk moving an injured warrior on one - popping barbs is much more common...
     
  12. VoiceOfUnreason

    VoiceOfUnreason Deity

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    Just a couple of further points

    1) if you pop a hut by settling your first city (in other words, if the hut is in the inner ring of the city), you cannot get a tech. This restriction exists only for your first city (the hut pops before the city changes the canResearch value from false to true).

    2) There is a grace distance around your first city where barbs are excluded - in other words, where warriors are just as effective as scouts (but perhaps not as effective as waiting for the city to pop the hut with culture).
     
  13. Mannx

    Mannx Chieftain

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    What about the AI? Do they share the same list as you, always have the Noble list, or have a completly different list?
     
  14. madscientist

    madscientist RPC Supergenius

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    Thanks ORI. Never thought about it much but makes alot of common sense.
     
  15. ori

    ori Repair Guy Super Moderator

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    I *think* they share the same list - but I'll try to find some time to check today...
     
  16. seizer

    seizer Warlord

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    Weird. I don't think I've ever had a scout pop a tech.
     
  17. ori

    ori Repair Guy Super Moderator

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    they most definitely do ;)
     
  18. Zanttu

    Zanttu Pure Tactician

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    :confused: That happens to me in about every other game lol
     
  19. Maben

    Maben Chieftain

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    Wow I must have gotten really lucky, last game the turn after I got Bronze Working I popped Iron Working from a hut, and then 2 turns later got another hut which gave me Compass. I beat Stalin down with swordsman fairly fast.
     
  20. Gliese 581

    Gliese 581 Your average civ junkie

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    Interesting, I've thought about this, it's good to get the facts. I prefer popping huts with uninjured units but I will pop a hut with an injured unit if I see one, after all the risk of an enemy scout getting it if I wait is just to great. It seems the AI almost spawns scout, at least on emperor level, it's not uncommon to see 3 scouts from an AI while you still have your initial warrior and haven't yet completed your first worker!
     

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