Orders for Update 6 due Mar. 14
Greetings all,
As promised, now that my practicum is finished, I shall begin the process of getting this game off the ground.
In this post you will find in the following order:
1) A Q&A section, which will be updated as more questions are asked.
2) The game background. This hasn’t been posted yet elsewhere.
3) A review of the rules.
4) A sign up list, updated daily until we start, then whenever I have time elsewise.
5) A map of the game area. Yes, it sucks, but it’s simple and easy.
Q & A
Q: So, what is this thread for?
A:
- A recap of the rules to make sure you know what you’re getting into
- A place to sign up for the game
- A place to haggle over rules. I’m still open to discussions regarding the game setting, rules, and procedures
- A place for us to talk out of character
- A place for lurker to comment
Q: Why do I want a separate OOC thread?
A: Two reasons. Firstly, I’m obsessive compulsive, and this is one of the things my mind has seized upon to obsess about. Secondly, I don’t want to scroll through five pages of off-hand remarks and lurker comments to find diplomacy and stories.
Q: When will this game start?
A: As soon as possible. My aim is for the game to start within two weeks of this posting. Maybe as little as a week. First orders will be due in a week after the start time.
Q: How long does a game turn last?
A: Turns represent 3 standard Imperial years, based on the standard 365-day calendar of Holy Terra. The beginning year is M42.000 (In our calendar, 42,000 CE). In real time, they will usually be a week for players to get orders in and a week for the mod do the moderation.
Q: How much wood could a woodchuck chuck if a woodchuck could chuck wood?
A: In my opinion, I think he could get through the 1, the 3, the 5, and halfway through the irons before we could stop him.
Q: Is this going to be just like Warhammer 40,000?
A: No. This isn't a game about small skirmishes like 40k, or even about larger battles like Epic. This is a game about planet-wide campaigns. You won't control units on a battlefield, but you will send your endless legions of destruction to ravage the homeworld of your worst enemy.
Jugurtha Sub-Sector, Nabataea Sector, Segmentum Pacificus
Greetings all,
As promised, now that my practicum is finished, I shall begin the process of getting this game off the ground.
In this post you will find in the following order:
1) A Q&A section, which will be updated as more questions are asked.
2) The game background. This hasn’t been posted yet elsewhere.
3) A review of the rules.
4) A sign up list, updated daily until we start, then whenever I have time elsewise.
5) A map of the game area. Yes, it sucks, but it’s simple and easy.
Q & A
Q: So, what is this thread for?
A:
- A recap of the rules to make sure you know what you’re getting into
- A place to sign up for the game
- A place to haggle over rules. I’m still open to discussions regarding the game setting, rules, and procedures
- A place for us to talk out of character
- A place for lurker to comment
Q: Why do I want a separate OOC thread?
A: Two reasons. Firstly, I’m obsessive compulsive, and this is one of the things my mind has seized upon to obsess about. Secondly, I don’t want to scroll through five pages of off-hand remarks and lurker comments to find diplomacy and stories.
Q: When will this game start?
A: As soon as possible. My aim is for the game to start within two weeks of this posting. Maybe as little as a week. First orders will be due in a week after the start time.
Q: How long does a game turn last?
A: Turns represent 3 standard Imperial years, based on the standard 365-day calendar of Holy Terra. The beginning year is M42.000 (In our calendar, 42,000 CE). In real time, they will usually be a week for players to get orders in and a week for the mod do the moderation.
Q: How much wood could a woodchuck chuck if a woodchuck could chuck wood?
A: In my opinion, I think he could get through the 1, the 3, the 5, and halfway through the irons before we could stop him.
Q: Is this going to be just like Warhammer 40,000?
A: No. This isn't a game about small skirmishes like 40k, or even about larger battles like Epic. This is a game about planet-wide campaigns. You won't control units on a battlefield, but you will send your endless legions of destruction to ravage the homeworld of your worst enemy.
Jugurtha Sub-Sector, Nabataea Sector, Segmentum Pacificus
Spoiler :
The background for this sub-sector is only a skeleton. It is up to the players to fill in their section of the background. This skeletal framework is designed to give players as much freedom as possible.
The Jugurtha sub-sector lies in the Nabataen sector, an impoverished and imperilled section of Segmentum Ultima.
In the days when the Emperor strode among men, Jugurtha was a prosperous region. The sub-sector capital, Tyrex, was a glistening city of wonder and enlightenment. Tyrex and its outlying worlds were at the time of the Emperor’s crusade besieged by the vile hordes of the Orks.
Tyrex accepted Imperial sovereignty in exchange for aid in purging the green menace. Marines of the Imperial Fists and Ultramarines took part in the liberation of those planets that were controlled by the Orks, or that did not submit as the Tyrex did.
Jugurtha prospered in those early days. For millennia trade flourished. Marine chapters were founded to protect the borders of the Imperium. The Adeptus Mechanicus came, as did the Ecclesiarchy and the other branches of the Imperium,
The Age of Apostasy hit the entire sector hard. Jugurtha was one of the few sub-sectors to keep a semblance of Imperial control, but many worlds abandoned the Emperor’s light. Some were bombed into the stone age, others turned their back on the Imperium for selfish reasons, others turned to the darkest of heresies.
Tyrex, however, withstood these assaults, but its best days were now behind it. The people of Tyrex and the core of civilized worlds around it had become decadent and corrupt, though they still paid lip service to the Imperium. They proved easy prey for the rot that infects the complacent, bored aristocracies of history. They fell to worship of the dark gods in the pursuit of pleasure. Dark cults infiltrated Tyrex from without while it atrophied within.
In the year M40.768, the debauched people of Tyrex suffered for their sins. The entire planet was sucked into the warp, never to be seen again. The nearby worlds were wracked with disease, mutation, and invasions. Few survived.
The rest of the Jugurtha sector, with the key to its strength lost and a large portion of its population gone, fell prey to Orkoid raids and other depredations.
The Orks remain strong, as do the traitors of Tyrex, and other alien invaders are at the gates. But there is hope. The situation has stabilized over the course of the last millennia. Humanity has always been at its best when dealing with adversity.
That is, if the remnants of Imperial power can work together. The lure of independence and personal power is a constant threat. The Ecclesiarchy, the Inquisition, the Administratum, and their tax demands are constant reminders of the limited freedom of Imperial governors…
The Jugurtha sub-sector lies in the Nabataen sector, an impoverished and imperilled section of Segmentum Ultima.
In the days when the Emperor strode among men, Jugurtha was a prosperous region. The sub-sector capital, Tyrex, was a glistening city of wonder and enlightenment. Tyrex and its outlying worlds were at the time of the Emperor’s crusade besieged by the vile hordes of the Orks.
Tyrex accepted Imperial sovereignty in exchange for aid in purging the green menace. Marines of the Imperial Fists and Ultramarines took part in the liberation of those planets that were controlled by the Orks, or that did not submit as the Tyrex did.
Jugurtha prospered in those early days. For millennia trade flourished. Marine chapters were founded to protect the borders of the Imperium. The Adeptus Mechanicus came, as did the Ecclesiarchy and the other branches of the Imperium,
The Age of Apostasy hit the entire sector hard. Jugurtha was one of the few sub-sectors to keep a semblance of Imperial control, but many worlds abandoned the Emperor’s light. Some were bombed into the stone age, others turned their back on the Imperium for selfish reasons, others turned to the darkest of heresies.
Tyrex, however, withstood these assaults, but its best days were now behind it. The people of Tyrex and the core of civilized worlds around it had become decadent and corrupt, though they still paid lip service to the Imperium. They proved easy prey for the rot that infects the complacent, bored aristocracies of history. They fell to worship of the dark gods in the pursuit of pleasure. Dark cults infiltrated Tyrex from without while it atrophied within.
In the year M40.768, the debauched people of Tyrex suffered for their sins. The entire planet was sucked into the warp, never to be seen again. The nearby worlds were wracked with disease, mutation, and invasions. Few survived.
The rest of the Jugurtha sector, with the key to its strength lost and a large portion of its population gone, fell prey to Orkoid raids and other depredations.
The Orks remain strong, as do the traitors of Tyrex, and other alien invaders are at the gates. But there is hope. The situation has stabilized over the course of the last millennia. Humanity has always been at its best when dealing with adversity.
That is, if the remnants of Imperial power can work together. The lure of independence and personal power is a constant threat. The Ecclesiarchy, the Inquisition, the Administratum, and their tax demands are constant reminders of the limited freedom of Imperial governors…