Yeah I should've used growth instead of food, I put in production as an example of how could this interact with policies&traits etc. Edited the first post.
Edit: After some thinking and discord discussions I've realized the proposal lost its focus quite a bit. While per-luxury bonuses would be nice, they are inconsequential and dilute the proposal, same goes for any kind of watered down WLTKD (i.e. Life's Good) for getting all known resources, my primary goal has always been stopping unknown resource demands. So @Recursive if you allow it I want to scale down the proposal to:
- Cities do not ask for unknown resources. Known resources include any resource the player has discovered (including unimproved and unowned), and all resources known by players met by the player. All luxury resources become known at Astronomy*.
If that's not allowed, I'm retracting the proposal.
Edit: After some thinking and discord discussions I've realized the proposal lost its focus quite a bit. While per-luxury bonuses would be nice, they are inconsequential and dilute the proposal, same goes for any kind of watered down WLTKD (i.e. Life's Good) for getting all known resources, my primary goal has always been stopping unknown resource demands. So @Recursive if you allow it I want to scale down the proposal to:
- Cities do not ask for unknown resources. Known resources include any resource the player has discovered (including unimproved and unowned), and all resources known by players met by the player. All luxury resources become known at Astronomy*.
If that's not allowed, I'm retracting the proposal.
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