I am pleased to present the results from 925 self-played games on VP 5.0.0-alpha3. Setup:
Civilization-wide Effects on Win Rate
Winning probability is intuitive; for a 4-player game, the baseline winning probability should be around 25%.
Civilization-wide Effects on Score Ratio
Score ratio is defined as a player's best score throughout the game vs. the best score of all players. It provides an alternative lens vs. simply looking at win rates.
- Communitas_79a
- Tiny map, 4 players
- Prince difficulty
- All victory types enabled
Civilization-wide Effects on Win Rate
Winning probability is intuitive; for a 4-player game, the baseline winning probability should be around 25%.
Civilization-wide Effects on Score Ratio
Score ratio is defined as a player's best score throughout the game vs. the best score of all players. It provides an alternative lens vs. simply looking at win rates.