Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,498
Counterproposal to (5-06) Statue of Zeus Change.
Proposal
Rationale
The original intent behind the Statue of Zeus's free worker proposal was to add the +25% improvement speed from Terracotta Army instead; however, I already had another proposal involving the latter, so the original intent would violate the rule for one proposal per mechanic. As such, I opted to follow one suggestion to have Statue of Zeus add a free worker instead, as a good approximation of the original intent.
This counterproposal simply puts forward that original intent for Statue of Zeus, and hopefully leave both wonders at a more balanced state. The +25% worker speed should also be a good alternative for the "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)" in the proposal I'm counter proposing; provides effectively half of that effect when you capture a worker, but, in turn, is useful for your regular workers.
Spoiler Current Statue of Zeus :
Cost: 185 
Culture: 2
Faith: 1
Unlocked at Bronze Working
Number of policies required: 2
A Worker appears near the City.
All Units gain +25%
Combat Strength when attacking Cities.
Provides a Free Barracks in the City in which it is built.
-1
Unhappiness from 
Distress in this City.

Culture: 2

Faith: 1

Unlocked at Bronze Working
Number of policies required: 2
A Worker appears near the City.
All Units gain +25%

Provides a Free Barracks in the City in which it is built.
-1



Spoiler Current Terracotta Army :
Cost: 200 
Culture: 1
Unlocked at Masonry
Number of policies required: 4
Tile improvement construction speed increased by 25%.
+10
Culture when you destroy an enemy unit in battle, scaling with Era.
Increases
Military Unit Supply Cap by 5.

Culture: 1

Unlocked at Masonry
Number of policies required: 4
Tile improvement construction speed increased by 25%.
+10

Increases

Proposal
- Statue of Zeus gains "Tile improvement construction speed increased by 25%" from Terracotta Army.
- Terracotta Army gains "A Worker appears near the City" from Statue of Zeus.
Spoiler Proposed Statue of Zeus :
Cost: 185 
Culture: 2
Faith: 1
Unlocked at Bronze Working
Number of policies required: 2
Tile improvement construction speed increased by 25%.
All Units gain +25%
Combat Strength when attacking Cities.
Provides a Free Barracks in the City in which it is built.
-1
Unhappiness from 
Distress in this City.

Culture: 2

Faith: 1

Unlocked at Bronze Working
Number of policies required: 2
Tile improvement construction speed increased by 25%.
All Units gain +25%

Provides a Free Barracks in the City in which it is built.
-1



Spoiler Proposed Terracotta Army :
Cost: 200 
Culture: 1
Unlocked at Masonry
Number of policies required: 4
A Worker appears near the City.
+10
Culture when you destroy an enemy unit in battle, scaling with Era.
Increases
Military Unit Supply Cap by 5.

Culture: 1

Unlocked at Masonry
Number of policies required: 4
A Worker appears near the City.
+10

Increases

Rationale
The original intent behind the Statue of Zeus's free worker proposal was to add the +25% improvement speed from Terracotta Army instead; however, I already had another proposal involving the latter, so the original intent would violate the rule for one proposal per mechanic. As such, I opted to follow one suggestion to have Statue of Zeus add a free worker instead, as a good approximation of the original intent.
This counterproposal simply puts forward that original intent for Statue of Zeus, and hopefully leave both wonders at a more balanced state. The +25% worker speed should also be a good alternative for the "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)" in the proposal I'm counter proposing; provides effectively half of that effect when you capture a worker, but, in turn, is useful for your regular workers.