pineappledan
Deity
Current bonuses on Japan:
Shogunate:
When a GGeneral or GAdmiral is born, gain 50% completion towards the next Great Artist/Writer/Musician in your capital
+1
and
to all military training and defensive buildings
10 buildings are boosted by the UA:
5
2 flat supply in city
25XP to all units trained in city
All Melee/Gun and naval melee units gain Bushido promotion (10HP on kill, fight better damaged, 1 of 8 randomly-picked extra bonus)
Gain
in this city when a unit built here gains a level (gains yields equal to 4 * (X-1)^2, where X is the new level gained)
Proposal
1. Reduce the buildings boosted by the UA from 10 to only the 5 Mainline Defensive Buildings: Wall, Castle, Bastion, Arsenal, Military Base
2. Remove Bushido promotion from naval melee
Shogunate:
When a GGeneral or GAdmiral is born, gain 50% completion towards the next Great Artist/Writer/Musician in your capital
+1


10 buildings are boosted by the UA:
- Military training: Barracks, Armory, Military Academy
- Mainline Defensive Buildings: Wall, Castle, Bastion, Arsenal, Military Base
- Extra Defensive buildings: Minefield, SDF
5

2 flat supply in city
25XP to all units trained in city
All Melee/Gun and naval melee units gain Bushido promotion (10HP on kill, fight better damaged, 1 of 8 randomly-picked extra bonus)
Gain


Proposal
1. Reduce the buildings boosted by the UA from 10 to only the 5 Mainline Defensive Buildings: Wall, Castle, Bastion, Arsenal, Military Base
2. Remove Bushido promotion from naval melee
Spoiler Reasoning :
- According to both player and AI test feedback, Japan too strong right now.
- They have a flexible and powerful kit that gives well-rounded yields
- Their playstyle facilitates clean transition between domination, culture and science victory focuses late game, and they have a safe early game too.
- They are too safe at founding.
- This is because
- The +1
on 10 buildings is too big
- they get an early 2
in all cities. This is enough to give a major leg up on the competition.
- This bonus continues to scale up to 10
in all cities, which is very substantial
- This is a really, REALLY boring bonus. Even if it were a policy it would be lame, but it's a UA. It takes up too much oxygen for how lame it is.
- they get an early 2
- Bushido shouldn't be on boats
- Balance:
- This bonus is contributing Japan's power at sea. The Bushido promotion bonuses are better on boats than they are on land units
- Human players have reported making great use of it, especially in combination with Authority's 15 HP on kill. heal on kills is really good on boats, because they can't heal outside friendly lands normally.
- Fight better damaged is another thing that works really well on ships that can't heal anyways. If you can't heal up, you may as well hit harder
- Update history: This is the most recent buff given to Japan. Last hired, first fired. They were doing well before this, they certainly don't need it.
- Design overlap:
- This forces an overlap between Japan and Denmark. Denmark is the civ with bonuses to land/sea melee already.
- Imperialism also gives melee boats fight better damaged, and the two bonuses don't overlap. Japan's bonus partially overwrites a policy bonus
- Historicity: Giving Japan a naval melee bonus is bad history flavor.
- This was added because the Japanese did boarding actions as their main naval tactic during the Mongol invasions. Japan's boarding actions were extremely minor in that war. Not noteworthy, much less decisive. The first Mongol invasion died in a storm with no engagement whatsoever, and the second was turned back in a land battle, and then they lost their invasion again due to weather. The Mongols chained their boats together to counter possible Japanese boarding actions, but that mainly made the storms worse. The Japanese can't take credit for that.
- Also cited was the Imjin War, and this is where the idea gets a bit silly. The Japanese were SLAUGHTERED because of their dependence on boarding actions in that war. They lost almost every naval engagement in that war against better-made Korean ships that emphasized cannons. In 1 engagement, the Japanese lost more than 200 vessels against 16 Korean Panokseon Frigates. The Koreans didn't lose a single ship. The Koreans created their own anti-boarding ship, which is a UU in the game already: The Turtle ship. These ships completely countered the Japanese. The Koreans never lost a single battle where a Turtle Ship was engaged, and they didn't lose a single one in the entire war. The Imjin war can be summed up as follows: Japan invades and quickly wins the land war and conquers all of Korea, but then fails to protect their ocean supply lines, causing their occupation to collapse against partisans and guerilla remnants. And we want to highlight this atrocious failure as a UB ability? How is a historic naval humiliation supposed to be the basis for a bonus?
- The Japanese naval presence was not normally composed of warrior-poet bushido-following Samurai boat boys. They were a rabble; thieves and peasants with rowboats and guns. Oda Nobunaga's "Admiral" was a pirate. Japan only professionalized its navy with the Meiji reforms in the 19th century, and they won their greatest victories with long distance shelling. Ranged Naval. And after that they were at the forefront of the Aircraft Carrier revolution. Their preceding time spent depending on naval melee engagements were marked by Japan's amateurism, defeat, disgrace, and isolation.
- Japanese shipbuilding was awful. Half the reason the Japanese were so dependent on boarding actions was because their ships were so flimsy they couldn't handle the weight or recoil of cannons. They build massive floating fortresses called Atakebune, and they weren't seaworthy at all. Then for the next 300 years, building large combat-worthy ships was outright banned by the Bakufu.
- Balance:
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