Work in progress:
Let's do the math on these guys and make a tier list. I'm going to do an analysis based on these ideas, which should represent a fairly typical game:
Whenever a missionary spreads, you get 25. You get 25 more per he converts, and it applies to great prophets too (probably inquisitors too but I cannot confirm).
You can repeat cities.
You get 100 for discovering a tech, scaling with era.
If each missionary can convert 4 each spread (this estimate is low) you'll have collected 1,000. You probably discover 7 or 8 techs in this window, so 800.
A rough score of 1,800, and these assumptions were on the low end. That averages to 20 and 25 per turn, with a lot of room to increase.
Granted isn't always useful, but on the other hand always is. This is a good choice to fast enhance since it provides without requiring you to spend , and you can wait to collect the food.
You'll get 30 for your capital and per each new city you spread to. Bonus caps at 15 Cities.
This increases slowly per city already following (math is 30+x/3+(x^2)/3).
You cannot repeat cities, thus it becomes weak in the late game.
You'll earn 385 by turn 125, averaging 9.8 per turn.
15 for using a great person, scaling with number of cities, max 25 cities.
If you have tradition, it's possible to have a few great people in this era. I'll try these estimates, which are possible but generous.
In conclusion it's hard to evaluate. It gets a B because while it's not bad there are stronger options.
+20% to all yields in holy city during golden ages.
One perk is you don't need to spread at all!
This is hard to compare to beliefs that give bonus yields, but I'll start. The natural comparison is Way of Transcendence since both give all types of yields.
From below, WoT is giving around 9 per turn if you average it out (with 4 missionaries by turn 125 when you reach medieval era).
If you had permanent golden age, you would need 45 to match, which partially be done (a tradition cap can reach 45/ by this point).
However with a more realistic 10 turns of golden age, you need 180 which is totally unreasonable.
What about later eras?
Well from below, to match a very poor WoT bonus for medieval era, your holy city needs 60 of every yield and infinite golden age. You just won't get close.
I really like playing with this belief, but truthfully it's a C.
When you unlock a Policy, gain 5 ,, for every Follower of your Religion (max 250 Followers).
There are probably 3 social policies in the 40 turn window? This requires guessing followers, not just cities, which is harder.
I'll try these numbers:
Receive and when you conquer a City, as well as Great General Points (if City is landlocked) or Great Admiral Points (if City is coastal). Bonus scales with City population and Era.
Depends on how much you conquer and I don't know the details for the numbers, so I can't do an analysis like the others. I really like the design and concept but I suspect it's trash compared to what the others can give.
+15% during WLTKD in all cities.
This is hard to evaluate compared to the bonus yields because how much early WLTKD you get changes a lot game to game.
Early on it's weak because its a % bonus and because / always round down (if you have 6, an extra 15% is 0.9, but it rounds down to 0).
My gut says C because I think it's close in quality to divine inheritance but I won't rank it until I can think of a decent math estimation.
88 in every city. Let's say you have 6 cities and you spread to them on turns 96, 97, 106, 107, and 116 (this assumes you can buy a missionary every 8 turns, so 25 a turn).
Those numbers would give you 1144, for a total score of 1716. This ignores the .
When you enter a new Era, Holy City gains 20 of every Yield for each City following your [ICON_RELIGION] Religion (max 25 Cities), scaling with Era.
If you can get 4 missionaries out before medieval era, you'll have 9 cities following (including your holy city.) That'll be 9x20x2 = 360 of each yield), a total of 2,160 yields (I'm not including here), or a score of 1980.
It gets even better for later eras. If you enter Renaissance after another 50 turns, and spread to just 10 cities (and you can easily spread to more), you'd earn 600 of each, or 12 per turn. From there it just scales with era and keeps getting better.
A turn 85 religion into turn 125 medieval era means you effectively earned 9 per turn on average (this is the most-backloaded, but it's still ridiculous). Also it's providing and
Note that generally if you can spread more, it makes the good choices even better and the weak choices even worse.
Let's do the math on these guys and make a tier list. I'm going to do an analysis based on these ideas, which should represent a fairly typical game:
- You get a religion on turn 85.
- Let's see what you get in the first
- I'm estimating that you buy a missionary to spread to your own cities every 8 turns (a 25 per turn estimate, it's a decent start), so you'll use 4 in this window.
- I'll give each a 'score' mostly equal to their total yields
- I'm counting as 0.5 a yield
- Not counting or as part of total yield counts
Spoiler Apostolic Tradition, S Tier :
Whenever a missionary spreads, you get 25. You get 25 more per he converts, and it applies to great prophets too (probably inquisitors too but I cannot confirm).
You can repeat cities.
You get 100 for discovering a tech, scaling with era.
If each missionary can convert 4 each spread (this estimate is low) you'll have collected 1,000. You probably discover 7 or 8 techs in this window, so 800.
A rough score of 1,800, and these assumptions were on the low end. That averages to 20 and 25 per turn, with a lot of room to increase.
Granted isn't always useful, but on the other hand always is. This is a good choice to fast enhance since it provides without requiring you to spend , and you can wait to collect the food.
Spoiler Council of Elders D Tier :
You'll get 30 for your capital and per each new city you spread to. Bonus caps at 15 Cities.
This increases slowly per city already following (math is 30+x/3+(x^2)/3).
You cannot repeat cities, thus it becomes weak in the late game.
You'll earn 385 by turn 125, averaging 9.8 per turn.
Spoiler Ceremonial Burial, B Tier :
15 for using a great person, scaling with number of cities, max 25 cities.
If you have tradition, it's possible to have a few great people in this era. I'll try these estimates, which are possible but generous.
- Engineer born with 3 cities following
- Scientists born with 5
- Writer born with 7
- Merchant born with 9.
In conclusion it's hard to evaluate. It gets a B because while it's not bad there are stronger options.
Spoiler Divine Inheritance C Tier :
+20% to all yields in holy city during golden ages.
One perk is you don't need to spread at all!
This is hard to compare to beliefs that give bonus yields, but I'll start. The natural comparison is Way of Transcendence since both give all types of yields.
From below, WoT is giving around 9 per turn if you average it out (with 4 missionaries by turn 125 when you reach medieval era).
If you had permanent golden age, you would need 45 to match, which partially be done (a tradition cap can reach 45/ by this point).
However with a more realistic 10 turns of golden age, you need 180 which is totally unreasonable.
What about later eras?
Well from below, to match a very poor WoT bonus for medieval era, your holy city needs 60 of every yield and infinite golden age. You just won't get close.
I really like playing with this belief, but truthfully it's a C.
Spoiler Holy Law, B Tier :
When you unlock a Policy, gain 5 ,, for every Follower of your Religion (max 250 Followers).
There are probably 3 social policies in the 40 turn window? This requires guessing followers, not just cities, which is harder.
I'll try these numbers:
- New policy with 3 cities following, so 10 followers
- New policy at 7 cities following, maybe 25 followers
- New policy at 9 cities, so 40 followers
Spoiler Hero Worship Unranked :
Receive and when you conquer a City, as well as Great General Points (if City is landlocked) or Great Admiral Points (if City is coastal). Bonus scales with City population and Era.
Depends on how much you conquer and I don't know the details for the numbers, so I can't do an analysis like the others. I really like the design and concept but I suspect it's trash compared to what the others can give.
Spoiler Theocratic Rule Unranked :
+15% during WLTKD in all cities.
This is hard to evaluate compared to the bonus yields because how much early WLTKD you get changes a lot game to game.
Early on it's weak because its a % bonus and because / always round down (if you have 6, an extra 15% is 0.9, but it rounds down to 0).
My gut says C because I think it's close in quality to divine inheritance but I won't rank it until I can think of a decent math estimation.
Spoiler Way of The Pilgrim, S Tier :
88 in every city. Let's say you have 6 cities and you spread to them on turns 96, 97, 106, 107, and 116 (this assumes you can buy a missionary every 8 turns, so 25 a turn).
Those numbers would give you 1144, for a total score of 1716. This ignores the .
Spoiler Way of Transcendence: S+ Tier, The Overall Strongest :
When you enter a new Era, Holy City gains 20 of every Yield for each City following your [ICON_RELIGION] Religion (max 25 Cities), scaling with Era.
If you can get 4 missionaries out before medieval era, you'll have 9 cities following (including your holy city.) That'll be 9x20x2 = 360 of each yield), a total of 2,160 yields (I'm not including here), or a score of 1980.
It gets even better for later eras. If you enter Renaissance after another 50 turns, and spread to just 10 cities (and you can easily spread to more), you'd earn 600 of each, or 12 per turn. From there it just scales with era and keeps getting better.
A turn 85 religion into turn 125 medieval era means you effectively earned 9 per turn on average (this is the most-backloaded, but it's still ridiculous). Also it's providing and
Note that generally if you can spread more, it makes the good choices even better and the weak choices even worse.
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