Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 25 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 72
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 25 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 5, Proposal 72

Current | Proposed | Differences | Rationale | Implementation Note | |
---|---|---|---|---|---|
French UA Title | Esprit De Corps | Levee En Masse | Title change. | Whole rework of UA. | I can sponsor this fully. |
French UA Effect | +10% Combat Strength for each subsequent attack against a single target during a turn. When you conquer a city, gain 50% progress toward Great Writer/Artist/Musicians in your Capital and a temporary +40% Culture and Production in all Cities scaling with the conquered City's Population. | Melee and Gunpowder Units can convert defeated units to your side (Par le Sang Versé Promotion). +1 ![]() | Whole rework of UA. | One of the things I did not like about France's current UA was that it didn't emphasize Napoleonic genuity with logistics. Sure it helped a lot that he conquered cities and influenced his ways of the Napoleonic Code as such to give GWAM. However, this feels boring with his +40% Culture/Production on City Conquest since it became this mini-Golden Age in all Cities. Let's not talk about getting 50% GWAM being too easy/similar to Japan's UA 50% GWAM from a Great General/Admiral... Now use the abundant amount of Unit Supply to reign cultural supremacy and/or military might! You got good reasons to place them in Chateau and Forts now. It's very important to note that Air Units do not count toward Unit Supply but will count as a military unit giving you the maximum cultural benefit of his UA. And most importantly, this Culture is added directly to all of your city's tiles allowing hotels to instantly be valuable in all of your cities. | I would like a DLL Sponsor for the +1 ![]() |
French UI (Chateau) |
|
| Units do not follow up when attacking from a Chateau (like a fort or a citadel). | Easier to defend overall. You might have a line of fort+chateau but find it annoying that the fort doesn't allow follow-up but the chateau does... | I can sponsor this fully. |

Current | Proposed | Differences | Rationale | Implementation Note | |
---|---|---|---|---|---|
Hunnic UA Title | Scourge of God | - | None. | - | - |
Hunnic UA Effect | Friendly and Enemy War Weariness is modified by 50%. Mounted Melee and Armor Units may capture defeated units, which do not consume Unit Supply. Claim adjacent unowned land tiles when Cities claim a tile of the same type. | +10% Combat Strength for each subsequent attack against a single target during a turn. Inflict +100% and receive -50% War Weariness. Claim adjacent unowned land tiles when Cities claim a tile of the same type. | Mounted Melee and Armor Units no longer capture defeated units.All units of the Hun gain subsequent attack bonuses. You inflict +100% War Weariness on your enemies instead of +50%. | It's weird to see how this works with the UA... and the UU not being a mounted melee unit at all. Instead, if we're going to have a skirmisher UU, let the UA be more skirmisher-based. Subsequent combat bonuses are way more in-tune for this type of playstyle. We're also gonna increase the amount of war weariness they inflict on their enemies so the enemy wants to peace out of war more often with them. ![]() | I can sponsor this fully. |
Hunnic UI (Eki) |
|
| Ekis no longer gets buffed by +1 Gold at Economics.Ekis gain +1 Gold if built next to 2 Ekis. Build time reduced from 800 to 500. Chivalry also reduces this build time to 400. | This is the improvement that is meant to be spammed. So let's encourage its spammability for the Hunnic Court! | I can sponsor this fully. |
Hunnic UU (Mounted Archer) |
|
| Requires Horses to train now. Gains Combined Attack which stacks with their UA granting this unit, +20% Combat Strength for each subsequent attack against a single target during a turn. | Right now there's this odd reason for you to not upgrade your mounted archers mainly because heavy skirmishers cost horses.. which conflicts with your old UA if you wanted to use the horses. So much horse consumption! Now that the UA doesn't require horses. This UU should now require horses, but in return, we want to reward you for training as many of these units as possible with their new Combined Attack promotion allowing Skirmishers to double down on their new subsequent attack bonuses and inflict massive early victories! | I might be able to sponsor this fully. |
Last edited by a moderator: