(5-CP) Withering Fire Consistency

Not open for further replies.


Lost the game
Jul 17, 2018
Counterproposal of:

Current Withering Fire:
25% Chance to force an Enemy Unit to retreat after taking :c5rangedstrength: Ranged Damage. If the Unit cannot retreat, it takes 50% more damage than normal.

Proposed Withering Fire:
Deals +50% damage to Enemy Units that cannot retreat.

Most of the time you don't really want the enemy to get out of your flanking formation by retreating, as unlike Winged Hussars, Cossacks don't have extra movement speed nor do they automatically move up to the defender's tile. This encourages players to focus more on units in tight formation or trapped in a corner. AI can also make use of this easily.
Last edited:
@azum4roll We have just learned that withering fire actually provides +50% CS versus the enemy rather than +50% damage.

My assumption is you wanted to use the original mechanic. So it would be +50% CS in this case.

Since this was a mistake in the game text I have no issue adjusting the proposal if that is your intention. I will note that changing it to reflect the in-game mechanic will make sponsoring easier.
I sponsor this.
Not open for further replies.
Top Bottom