Counterproposal of:
Current Withering Fire:
25% Chance to force an Enemy Unit to retreat after taking
Ranged Damage. If the Unit cannot retreat, it takes 50% more damage than normal.
Proposed Withering Fire:
Deals +50% damage to Enemy Units that cannot retreat.
Rationale:
Most of the time you don't really want the enemy to get out of your flanking formation by retreating, as unlike Winged Hussars, Cossacks don't have extra movement speed nor do they automatically move up to the defender's tile. This encourages players to focus more on units in tight formation or trapped in a corner. AI can also make use of this easily.
(5-45) Changes to Cossack's Withering Fire promotion
Current promotion: 25% chance to force an enemy unit to retreat after taking ranged damage. If the unit cannot retreat, it takes 50% more damage than normal. New promotion: Cossack's attack forces enemy unit to retreat. If the unit cannot retreat, it takes 33% more damage than normal...
forums.civfanatics.com
Current Withering Fire:
25% Chance to force an Enemy Unit to retreat after taking

Proposed Withering Fire:
Deals +50% damage to Enemy Units that cannot retreat.
Rationale:
Most of the time you don't really want the enemy to get out of your flanking formation by retreating, as unlike Winged Hussars, Cossacks don't have extra movement speed nor do they automatically move up to the defender's tile. This encourages players to focus more on units in tight formation or trapped in a corner. AI can also make use of this easily.
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