5 nagging questions about CIV V

Joined
Sep 4, 2010
Messages
938
Location
New York
1) I noticed in the online game walkthrough from last week (w/ 2KGreg), that you could name units. I have not been able to do this, though I can name cities. Is this feature just lacking or is it just me?

2) Is there any way to 'rush' units with gold, or can you ONLY buy them from the very start of production?

3) Is there any sort of 'auto-bombard' setting for cities? I'm getting kinda tired of telling a city of mine to attack barbarian galleys who come into the tile every other turn.
4) I was playing as the French, and enjoying the background music (especially the Debussy). Then, the music changed to a sad violin piece (which I think was because my civ was unhappy), and stayed that way for two hours! Though the 4 minute song was nice, it got really infuriating after the third repetition, and by then, my CIV was happy again, but the music never changed back until I reloaded. Anyone else notice this?

5) If you have X number of culture points for a social policy, is it wise to save these points and not get a new policy so that by the time you have Y number of culture points, you can get two social policies for the first price instead of an inflated second price?

Going loopy,
:crazyeye: :crazyeye: :crazyeye:

~El Cabs
 
1. When a unit gets an upgrade, there will be an "edit" button on the upgrade panel. This is how you rename them. I wish you could do it whenever you wanted, but you can't.

2. I haven't seen a way to rush.

3. No auto-bombard.

5. Not sure, but it'll be easy to test. When you get one, don't spend it right away and end the turn. If the bucket is empty, that means you can.
 
Subsequent Social Policy prices continue to inflate, whether you spend them or not. Still, it can be a good idea to save them up if you want to spend them in a later age on a presently locked policy tree.

How do you rename cities?
 
2. I'm not sure (my game will activate in 20 minutes) but doesn't the purchase price go down if you choose to buy after you have started construction?


Nope
Purchase is for a unit or building that hasn't begun construction. That was a shock until I figured out how to use that feature to my advantage.
 
Re) 2 you don't 'rush' units but you can 'purchase' them. You can purchase anything you can afford, not just what you are working on. Its independent from the build function.
 
Top Bottom