50% Luxury Tax and Lower Rate Cap?

SayHayKid

Prince
Joined
Oct 30, 2022
Messages
307
The 50% luxury rate tax flag isn't used by any improvement in standard civ as the AI runs the slider at 100% so it would be a purely human advantage. However, if the rate cap for certain governments is less than 100% would that mean then the AI would be able to take advantage? Thus making it a viable flag to use for improvements?
 
As I understand it, the Civ3 AI generally tries to run its Sci-slider at "maximum without deficit spending", rather than "100%" -- so there is usually also some Tax-collection on most turns (which can then be boosted by Markets etc.). Conversely, the Lux-slider is used very rarely -- but apparently not never (IIRC, @Spoonwood or @Bartleby posted some screenies not long ago, showing some AI towns with nonzero Lux-spending).

That said, I think (you're right that) the only way to 'force' the AI to use the Lux-slider more frequently, would be to lower the rate-cap for some/ all govs. But the percentage would have to be very low: under a 50% rate-cap, the AI would likely still split its spending evenly between the Sci- and (virtual) Tax-slider for the most part -- so only a 40% rate-cap (if that setting's even possible?) would force use of the Lux-slider on every turn (100% - 40% Sci - 40% Tax = 20% Lux).

Of course, that would be true for the human player as well: under any Gov with a 40% rate-cap, neither of the F1 sliders could ever be set at less than 20%, so that would also leave us with very little flexibility in running our economies.
 
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so only a 40% rate-cap (if that setting's even possible?)
Rate caps lower than 50% are possible with Quintillus's Editor and will indeed work as you mentioned, though I'm not sure if some commerce is wasted if you go 30% or lower since the percentages of the sliders no longer add up to 100%.
 
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