Basically I teched Steam Power - Assembly Line - Biology - Industrialism. Tech trades were great with Justinian (Physics, Electricity, Steel). Other AIs are useless, except for a few hundred gold here and there (gave Communism to Bismark for 150 gold or so on this turn lol).
Boudica DoWs Bismark and Isabella several times, I don't follow her anymore as she's now useless, being Justinian's worst ennemy. Would have been great to have another friendly AI for more tech trades but I'll have to do with Justinian only. He was teching faster than me until last turn, now things are gonna change
Now a few things about space races in general and Terra map more specifically:
New world forests are good to chop granaries. Then it’s better to improve tiles (wm/ws/farm, no cottages ofc). It’s usually sub-optimal to whip new world cities as long as you have improved tiles to work (improved tiles are very powerful at this stage of the game)
On T170 (1100 AD) it's time to set each city’s target size. Important to know for every city as it tells you if you need MP and what health/happiness buildings are needed (factory + coal plant give +7 unhealthiness, an additional +2 if you have oil hooked up). That’s why I won’t build a factory in my Oxford city for a long time (will explain that later).
Link to emancipation anger formula (the thread it’s from is golden) : https://forums.civfanatics.com/thre...in-game-mechanics.464503/page-3#post-11931638
Let’s be pessimistic: the AIs get 15 more cities total, which means 73 AI cities and 125 in the world (I have 52). All AIs running emancipation. Then %CivicAnger=233,6. So the emancipation anger per city will be [233,6*CityPop/1000]. This means my 27pop Capital will get 6 emancipation anger. Need 33 happiness. Pretty straightforward eh?
More generally, for each city, unhappiness = CityPop + [CityPop*0,2336]. Add CityPop/3 if the city doesn't have MP.
How to get happiness?
Base = 4
Religion = 1
Palace = 1
Happy resources = 12
Forge = 3
AP temple = 1
Representation = 3
Theatre = 1
Market (forum) = 4
Hit singles/movies/musicals = 3
Of course you can rarely get everything in one city
What about health?
Base = 2
Fresh water = 2
Resources = 11
Granary = 3
Harbor = 3
Grocer = 4
Aqueduct = 2
Hospital = 3
Public transportation = 1
Not including the Supermarket because I probably won't get Refrigeration (not needed for a Space race). Might still get it if Justy decides to tech it.
Strong of all this information, I calculate every city's final size, worked tiles and specialists ran. Would have been a few hours well invested had I made an improvements plan, but I kinda messed up the worker stuff. Nothing new, but
on a Terra map you need A LOT of workers (2 per inland new world city, 1 per coastal city). I had less than that and ended up working a lot of unimproved tiles for a while.
After some calculations, I already have enough units to MP in all my cities, can even disband some. Barbs won’t be an issue as they stop spawning when the game’s average era reaches Renaissance. And as we live in the perfect world, I already have 11 military units in the new world for the 11 cities that will need MP. So all the unnecessary MP in the Old World can be disbanded on this turn. I also disband one Galleon, as I won’t need them too much anymore (I’ll only keep the 7-movement ones so they can ferry all the old world workers to the new world once all my tiles are rightly improved)
Oh and on T171 I disband my SuperMedic (scout) as he's useless. Should have done that ages ago
Right now Boudica is at war with both Isabella and Bismark. They both have Rifling and she isn't even close to it. But it's fine as she has a huge army. I have to make sure that no one vassals her but it's not an immediate threat.
On T188 I finally launch a GA to switch to Rep+CS+Paci. Waited for my cities to grow a little and for my GP farms to be ready for heavy spec-running. Now doing 3k bpt, Industrialism next turn. Trade for Railroad. Then tech Fission and trade for combustion (not that many more beakers). Then plastics, trade for Radio and Computers-Superconductors. Backfill what I can, selftech the rest. Should be doing 5k+ bpt eventually. Not sure about the launch date.
A note about dear JC -
Probably the best non FIN or PHI leader for this particular map. Org was extremely useful for war recovery and for 40+ half cost factories. IMP was invaluable to settle the new world faster.
A screenshot of the demographics for those who don't feel like diving into the save