1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

550 bc

Discussion in 'Team Mad Scientists' started by DaveShack, May 23, 2009.

  1. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Did these moves already as they don't seem to need discussion.

    Soc 6 to fogbust
    WB 9,6
    "needname" city founded
    Diogenes fortified in needname
    Ana 9 to get on the road, will continue trying to get a trade route
    Nico starts a camp on the ivory
    4.5/5 Axeman kills other barb warrior, now 3.3/5 and 2xp
    Other axeman moves back toward Gott
    Archi finishes mine


    Need input on these moves
    Other holkan - move farther out to fogbust?
    Axes Cern-1 and Cern-6 - where should they move to?
    What should we build in CERN and the new city?

    I paused to allow some time for input, there would only be 5 hours left.
     
  2. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    Healing of Dio is better first
    The other Holkan (Holk1) goes at hill forrest.
    Axes Cern 6 in direction of Gott
    Axes Cern 1 to south then go direction of Soc, so we have with the next axe in Ent an unit for the north. We need an better unit in the south also.

    CERN build temple (or barracks) and change mine to rice grow this turn, perhaps begin then an settler or worker, we need both.
    Gott changes pig to mine, can grow next turn with dye and working of pig.
    Needname build granary first.
     
  3. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Sounds good, thanks.
    Axe 1 of CERN 1,3 gets 1 turn benefit of road
    Axe 6 of CERN 9,9
    Holk1 moves 6

    CERN starts temple
    needname starts granary (30 turns, working cows for fast growth)
    MM as suggested

    There is a barb axe to the east.
     

    Attached Files:

Share This Page