First two attempts failed, and we're trying again.
We may want a strategy revision. That last start was both excellent and bad in various ways. We could have had four local luxuries if we had held on to that indian city. A cow at the start, and four other fertile city spots, with both iron and horsies to boot. OTOH, there were four rivals on our continent, and we experienced more war than usual even for defiant.
For new strategy, we may want to try an archer rush. 7 archers and a spear, head for a pop 2 or culturally expanded city, capture it, then get another city or two/ techs for peace. That would get my vote.
Variant:
5BC- We can only ever build 5 cities, the rest must be captured
Defiant-
One more thing, make sure you have NoAIPatrol=0 in your ini file. I was shocked to discover that I did not have it after playing the last game. That was why we had so much war with the Mayans.
I'll roll a start soon, make them all on standard continents, preferably 60% water.
Roster (not neccessarily order)-
Own- confirmed
Tone
Mumpulus-
killercane-
BeF-
Elephantium- Confirmed
Othniel-
Spoiler :
If you're just joining us, you're probably wondering what 5BC, an odd enough variant by itself, and defiant are doing together. Well, I've got a decent explanation. I finished a solo game on 5CC Deity on a large map. I was too chicken to gamble for space or conquest, so I took diplo, but I may yet reload to see if I could get either space or conquest (3 of the 5 cities were 120 spt's in mobilization). Anyway, I had to kiss a lot of butt, and I wondered if a 5CC defiant could be possible. No way, too hard. 5BC? Sure, ok.
We may want a strategy revision. That last start was both excellent and bad in various ways. We could have had four local luxuries if we had held on to that indian city. A cow at the start, and four other fertile city spots, with both iron and horsies to boot. OTOH, there were four rivals on our continent, and we experienced more war than usual even for defiant.
For new strategy, we may want to try an archer rush. 7 archers and a spear, head for a pop 2 or culturally expanded city, capture it, then get another city or two/ techs for peace. That would get my vote.
Variant:
5BC- We can only ever build 5 cities, the rest must be captured
Defiant-
- Refuse demands
- Boot all AI troops
- No MPPs, MA's, RoP's, or TE's
- No gifting anything to the AI
- No giving stuff to the AI for peace (but we can accept peace straight up)
- Unlike normal defiant, we can capture cities and workers.
One more thing, make sure you have NoAIPatrol=0 in your ini file. I was shocked to discover that I did not have it after playing the last game. That was why we had so much war with the Mayans.
I'll roll a start soon, make them all on standard continents, preferably 60% water.
Roster (not neccessarily order)-
Own- confirmed
Mumpulus-
killercane-
BeF-
Elephantium- Confirmed
Othniel-